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The JustPlay way has always been to strive for quality in everything that we do, and our kitchen is no exception. Chef Adam Wallis prepares all of our food on-site from fresh, primarily locally-sourced ingredients. Our dishes and sauces are homemade, our bread is from a local bakery, our meat from a local butcher, even the guacamole is made from scratch.
In addition to this, all of our dishes have been designed with the needs of gaming in mind - quick and easy to eat, not dripping with sauce, but without compromising on flavour. We've even got special oval plates so that the dishes take up less precious table or playmat space!
You can see the menu below and in-store. We're intending to expand on our menu soon, as well as bring you specials, other kinds of food, event catering and much more; keep an eye out in store and and for announcements as we're sure the cafe will be a hit and will quickly evolve. On that note, we're very keen to hear your feedback, so if you have any comments on our cafe - good or bad - please tell a member of staff.
As a special introductory offer, everything in the cafe will be 10% off until 19th October!
Without further ado, here's the menu that will be live this week (just a small note, as we're still working out the finer details of suppliers these may be subject to some small changes if we have any teething troubles, but we don't expect that that will last more than a couple of days)
We hope you'll come and try our food, we hope you enjoy it, and most of all we hope it makes the overall JustPlay experience even better!
Here are the lists that we took to Blackout 2018 as referenced on Episode 13 of the JustSaying Podcast!
Realm: Ghyran
Army Total: 2000
Extra Command Points: 0
Realm: None
Army Total: 1900
Extra Command Points: 2
Realm: Ghyran
Army Total: 2000
Extra Command Points: 2
Players, we're back, and hotter than ever!
It's Prerelease weekend for Magic: The Gathering's core set, M19, and we're having a great time! It's not too late to preorder yourself a box full of dragons (may vary!), or a planeswalker deck. Don't forget, while stocks last you get a free Nexus of Fate with every booster box bought!
Speaking of awesome prereleases, the Final Fantasy trading card game gets its latest addition this month! OPUS VI is here at last. We have a prerelease event this weekend, and we'd love to see you there.
You might have noticed some stuff about football going around lately. Certain catchy songs being played, or just bellowed in the street. Well players, I'm here to tell you that Blood Bowl is coming home! The Naggaroth Nightmares are the latest team to take to the pitch in the game of Fantasy Football, and there's no question they're the absolute best team ever. One of the spikiest, anyway, and that counts for a lot in my book.
So much for the Old World. In the Age of Sigmar, the battle for the silent city of Shadespire is heating up again with a whole lot of new cards! The Leaders pack features a ton of ploys, upgrades and objectives based around playing to your Leader's strengths or bolstering their weaknesses.
While Shadespire is being shaken up, why stop with cards? At long last we have new tiles in the form of the Shattered City pack, featuring lethal terrain to avoid, or use to your own ends!
Whatever you're playing this summer, enjoy, remember to get some sun, and remember our fridge is always well stocked! See you soon, players.
Playerrrrs!
Welcome to another roundup of cool new stuff.
This episode is brought to you by...
Magic: The Gathering! We've got the first of the Global Series decks, Jiang Yanggu and Mu Yanling - two strange journeys, intertwined by fate! Designed by Magic players in China and realised by Chinese writers, artists and folklorists, this beautiful pair of decks is the first of a unique set, exploring the different expressions of MTG around the world. Supplies are limited, so get involved while you can!
Fans of Arkham Horror, you twisted individuals, we've got Return to Night of the Zealot available on pre-order! It's an updated return to this core Arkham campaign. Not for the faint-hearted!
This edition of the blog is brought to you by the colour green. Green Stuff World, to be precise! We've just become a supplier of the world's greatest hobby supply company, and we are loving it. It's hard to pick some highlights for you, honestly, but I'll try. How about...
Tiny leaf-punches!
Colour-changing paints!
Rope and vine creators!
Runic textured rolling pins!
It's all so cool! Check out the full range here or just come in the shop and talk excitedly to me about everything. Like... little tiny sandbags!
A corrugated metal maker!
100 resin skulls!
I'll stop. See you next time, players (and painters, and sculptors, all of you!)
This is a very proud day for me, players. I'm pretty hyped to share it with you all. Get ready for an unusual tournament report and a new look at skirmish gaming in the 41st millenium!
We hosted the first international Heralds of Ruin tournament, kicking off the Terran Classic series in the process. If you don't know about Heralds of Ruin, it evolved from Games Workshop's old Kill Team rules a few years ago, and grew into a huge community project.
It works like 40k, but puts the focus on the unsung heroes and villains doing the dirty work in the dust and the shadows. The games are a mix of Warhammer 40,000 brutality and Necromunda-like emphasis on the individual, with each model in a 250-point team a key player in its own right, and the ruleset allows for all sorts of climbing around, customising weapons, terrifying your enemies into submission or just throwing them off buildings!
The game uses very dense terrain, and setting the tables up is an art form in its own right. We had a flurry of terrain building in the days leading up to the event and came up with some awesome battlefields.
When Heralds of Ruin grips your imagination, it doesn't let go, and the fans are some of the most dedicated around. On the day we had the usual local contingent of players, a couple driving in from different corners of the UK and one player each flying from Milan and Barcelona! The weekend before we had Heralds campaign mastermind Rhett over to visit from Washington state, but the stars didn't align to get him here for the tournament.
The practise games and pub sessions with these guys were some of the highlights of a weekend filled with highlights for me, especially as we've been working on various rulesets over the Internet for the better part of two years, without ever meeting!
Anyway, enough sentimentality from me. Onto the games!
Round 1 saw the teams searching a field littered with archeotech for the one device out of six which could turn the tables of the ongoing clandestine war in the far reaches and deepest undercities of Terra itself - the setting for our tournament!
Space Wolf fought Space Wolf in a clash of opposing philosophies, with the Thunderwolf Cavalry of the Sons of Morkai proving decisive over the firepower of Tizca's Bane.
The Italian Imperial Fists under Biker Sgt. Scipio got the better of a Breacher team from Vior'la sept in a brutal close-quarters firefight, despite an extremely valorous fire warrior charging and killing a plasma gun-toting biker. In an abandoned mag-trainyard the Death Korps of Krieg's stoicism and self-sacrifice ultimately proved futile in the face of the Plague Marines and crazed cultists of the Corpse warband.
Meanwhile in a remote desert outpost, a squad of Iron Warriors were taken completely by surprise by a rampaging gaggle of Feral Orks, brought along by almost total newcomer Nathan, the store's Age of Sigmar champion. Mounted on boars and wielding stone axes, the savage xenos overwhelmed the ancient astartes with their sheer enthusiasm for a good scrap.
We took a break from the killing for shawarma and the painting competition!
Two prizes were on offer, one for the Best Painted team and another for the Coolest Looking, focusing on skill and visual impact respectively. Most of the teams got at least one vote for one category or the other (I got one for each, thankyouverymuch) but we must spare a thought here for Charles and his Vior'la Breacher team, who were conceived, built, and painted all in about 36 hours. A sterling effort, but not something we give prizes for. Next time!
In the end, Russell and his Death Korps took the Best Painted award, picking up the much-coveted Citadel Painting Handle! Nathan's "Kold Waaagh" on their icy bases won our Coolest Looking competition, generously sponsored by the XLC laser cut terrain company, and won their awesome looking pre-printed paint bottle rack.
In round 2 we fought the Last Stand mission, where a defender starts huddled in a corner with half their team, waiting for reinforcements to arrive while the attacker's full team presses the attack. My Chaos Space Marine team brought even more hurt to the wolves of Tizca's Bane, wiping them out to a man, with my Aspiring Sorcerer adding insult to injury by removing the final Fenrisian himself. Tizca's Bane, indeed...
The Tau sat this round out with a Bye, while their conquerors from the previous game continued their trail of destruction, pinning the Feral Orks in place with a storm of bolter fire. Despite some spirited charges from the Beastie Boss, who eventually managed to rip through three bikes by himself, it was too little too late, and the Fists won again.
The Heretic Legiones Astartes faced the Death Korps, and looked in a strong position, but overstretched at the last minute. Their weakling loyalist targets were badly bloodied, but casualties on both sides were unacceptable, and the game ended in a draw.
The third and final round brought the violence full-circle as we drew the Escalating Skirmish mission: the first mission almost every Heralds of Ruin player ever fought! Both teams are split into two, with reinforcements able to appear at almost any point on the table edge.
My Aspiring Sorcerer faced off against the Plague Champion of the Corpse. Casualties on both sides were horrific, with my Soulreaper Cannon and Warpflamer making short work of anyone they looked at, and the Death Guard plasma gunner, blight launchers and Foul Blightspawn gave everything their side suffered right back to me. The Corpse and I are old adversaries, and it was a pleasure to be able to play against them in this historic event. The only downside was the game ending in an inconclusive draw!
The Feral Orks and T'au faced off in a hilarious race for the high ground, warpigs and breachers racing up stairways opposite one another to be blasted to pieces at short range or flung bodily from rooftops. Firepower won the day in the end and the Orks were mercilessly and completely destroyed.
The footslogging Space Wolves fought the Death Korps over the desert outpost, and despite the unfavourable conditions, the Wolves looked dominant throughout the game. When the dust cleared and we counted up the kill points, though, a 96-145 score meant that the Space Wolves had missed out on the win by a single point! Krieg stubbornness had snatched a draw from the jaws of defeat!
At the top table, titans clashed. Not really, titans aren't allowed in Heralds of Ruin. Our two Mediterranean visitors, Ivan and Mattia, in command of the Sons of Morkai and Kill Team Scipio respectively went toe-to-toe, bolter against axe, bike against wolf. Despite losing nearly half their number, the Imperial Fists stood defiant and claimed their third win of the day!
In the end, Tizca's Bane took the highly-prized wooden spoon of defeat. The top three finishers were the Death Guard, the T'au Breachers and Kill Team Scipio of the Imperial Fists led by Italian visitor Mattia - our only undefeated player!
The winners boasted first-printing Heralds of Ruin hardback rulebooks, which were duly signed and blessed or cursed, depending on faction, by all the other players. We even had a trophy, and store credit prizes for all the entrants. Nobody leaves empty-handed!
Tired, hungry and dying for a drink, we packed up and headed to Down The Hatch bar for the Afterclassic party, and that, frankly, is where this story needs to end.
We hope to see you in the Winter for the next edition! Until then, check out the Heralds of Ruin project's blog and free rules HERE, the extremely generous XLC HERE and my own hand-picked collection of Heralds of Ruin essential one-box teams HERE!
Full lists and standings from the competition can be found HERE
Hey there, players. Can you hear me at the back? Alright!
We've got some exciting Dragon Ball Super news to begin with - the Cross Worlds set is available to pre-order now!
Pulling characters, abilities and whole universes from every one of the Dragon Ball series, this is DBS:CG's most ambitious release yet, and all you fans are going to love it. We have new Special Packs, boosters and even a Draft Box available to order, along with a release tournament on the 21st of July! Come crack a cold raspberry lemonade and some all-new boosters!
Continuing along the twin themes of "cards" and "whaaaat?" we're happy to announce that Threads of Fate, the latest Arkham Horror expansion, is up for pre-order too! This is a truly twisted expansion that lays three parallel mysteries before you; which will you attempt to solve?
Can you find your missing friend as the world falls to ruin? Can you concentrate on saving the world while your mind is befuddled by a new and suspicious stranger?? Do you trust the stranger to help you find your lost companion??? Try to do all three and you risk failure across the board. Leave any task incomplete and the path of the future will be forever changed... As always, you'll forge your own fate, and the decisions you make will affect the entire game going forward!
Enjoy, players, and check back next week for news from the Mortal Realms and a galaxy far, far away...
Peace out! (This anime stuff has me feeling all 90s)
Hi, players.
What is new? There's the unprecedented level of shorts-wearing in the shop, for one thing. Knees everywhere.
Oh, and Commander 2018 preorders are live! Thanks, Wizards of the Coast!
With a release date set for early August, we don't know a great deal about the set yet, but we do know that Commander is some of the most fun you can have playing non-Standard Magic: The Gathering! Our stock will be limited as ever, and once it's gone, it's not coming back. You know what to do...
Speaking of things that aren't new YET but will be ANY MINUTE: Age of Sigmar Second Edition. Oh my! If you haven't been following the updates on the Warhammer Community site - why? - we're looking at some amazing new magical mechanics, a much more realistic set of rules regarding shooting attacks and points balancing across the whole game.
Do I suddenly regret buying a Daemons of Tzeentch army? Not a chance. Ironically, the one thing the Lord of Change can't change is my love for him and his colourful legions. Besides...
THE SUMMER OF BLOOD IS UPON US
We're starting an epic slow-grow campaign for Age of Sigmar next week, and tons of you have signed up! Anyone who hasn't, it's not too late. All you need is a 500 point army assembled and a ticket bought. Painting isn't required but does earn you extra points - the main focus is playing games. We're not called JustPaint, right?
It's going to be a blast, and you'd best believe we have even more fun and games planned for the launch of second edition. Now is the time to enter the Mortal Realms - come and be a hero, and follow us: