Inquisitor Covenant stands against the plans of the sinister ‘Triumvirate’… but he does not stand alone. In the anthology are tales of the allies – rogues, agents, psykers and killers – who aid him in his battle against the darkness.
READ IT BECAUSE Every one of the companions of Inquisitor Covenant has their own story to tell, their own battles to fight and their own legends to forge – and in this anthology, you'll discover many of these tales.
For long years, the Horus Heresy has ground on. Now, the Death Guard have been sent to begin the final battle. But Mortarion and his sons must face their gravest challenge first – for Nurgle has claimed them as his own, and he will not be denied…
READ IT BECAUSE After 54 books, the bestselling series is finally drawing to a close with a long-awaited story – the fall of the Death Guard into Nurgle's embrace as they make their way to start the Siege of Terra.
For generations, Arbitrium has given up the bone tithe to the skeletal servants of Nagash. Now, with a lodge of Fyreslayers coming to their aid, they might finally be able to break the cycle of servitude and forge their own destiny.
READ IT BECAUSE When is a Free City not free? When it labours under the bone tithe… Find out if the people of Arbitrium can free themselves from the Ossiarch Bonereapers with the aid of the mercenary Fyreslayers.
THE STORY The Free City of Arbitrium is dying. For countless generations it has submitted to the Ossiarch Empire and its relentless demand for bone. With inevitable extinction on the horizon, the city’s Freeguild general gambles everything, daring to defy Nagash’s armies. Yet, Arbitrium has a small hope, for a band of mighty Fyreslayers has come to their aid. Can Arbitrium defeat the Bonereapers, or will the tithe be taken from their corpses?
The Order of the Bloody Rose unleash the Emperor's wrath upon hereteks across a corrupted forge world – but something terrifying lurks within the planet's darkness.
READ IT BECAUSE Rediscover the faith and fury of Sister Augusta and her warriors in a new tale that pits the Battle Sisters against corrupted Imperial servants and something even more sinister.
THE STORY Returning to the forge world of Lycheate, Sister Augusta and her squad are deployed as part of their Order's battle muster. But will the wrathful fire that burns from the battle tanks of the Bloody Rose be enough to face the heretek's Mechanicus army? And what if something even more malign already inhabits the planet?
Taken prisoner by orks and forced to build an effigy to their alien gods, Marcus van Veenan plots his escape, for the Imperium must be warned of the growing greenskin threat.
READ IT BECAUSE See what life's like for humans enslaved by orks, and to what lengths one Astra Militarum Guardsman will go in order to escape and warn the Imperium about the greenskins.
THE STORY Marcus van Veenan thought he’d finally found a quiet posting to see out his career in the Astra Militarum. But when the planet of Rotauri falls to the green tide of warboss ’Eadbasha’s ork invasion, van Veenan and several hundred Guardsmen are taken prisoner by the greenskins and forced to construct a bizarre, colossal ork effigy.
With the fate of the regiment in his hands, van Veenan reluctantly sets about leading a daring breakout to escape the prison camp and warn the Imperium of the growing Waaagh!.
The Daughters of Khaine bleed the realms dry in the name of their god across three linked stories that show both the aelves' skill at war and dedication to their bloody-handed master.
READ IT BECAUSE Dive into a trio of blood-soaked stories that intertwine to form a novel that showcases the deadly talent and vicious cruelty of Morathi's aelven warriors.
THE STORY Rising from the gloom-shrouded cults of Ulgu, the empire of the Daughters of Khaine now dominates the Realm of Shadow. These matriarchal witch-aelves are graceful masters of death who revel in spilling blood, and whose opposition to Chaos borders on mania. Proud governors of their own ruthless agendas, it is their devotion to Khaine, the ancient aelven god of murder, the Daughters seek to prove above all, and alongside it, the favour of his High Priestess, Morathi. To this end, a Khainite would bleed the realms dry in dedication to her cause.
This portmanteau novel weaves together three brutal tales, each telling of a witch-aelf burdened by an impossible task: Trisethni of the Khailebron sect, Nepenora of the Kharumathi, and Vahis of the Draichi Ganeth. Whether by poisoned chalice, enchanted blade or razored whip-lash, these murderesses honour Khaine with gifts of slaughter to rival even their hag queens’. But faced with their most arduous trials yet, will remarkable skill in the art of war be enough to save them?
Written by Anna Stephens, Liane Merciel, and Jamie Crisalli
On the isolated world of Kepris, a Primaris Space Marine Chapter deploys to break the bloodthirsty cult that rules the world. But will this new Chapter's name spell its doom? After all, the universe has never been kind to the Soul Drinkers…
READ IT BECAUSE The Soul Drinkers are reborn! Whether you're a long-time fan of the Chapter or hearing the name for the first time, you're sure to enjoy this tale of a Primaris Space Marine Chapter haunted by sins past.
THE STORY In the galaxy-spanning conflict of the Indomitus Crusade, an Imperial force is sent to bring the Emperor’s rule back to the isolated world of Kepris. They are the Soul Drinkers, Primaris Space Marines bearing the name and heraldry of a Chapter lost to Imperial history.
This strike force finds the planet ruled by a bloodthirsty cult – its cities seized and loyal shrines under siege by the mysterious arch-heretic Yeceqath, the Voice of All. Striking swiftly and with cold fury, only the Soul Drinkers can unravel the heretic’s foul machinations and break Yeceqath’s hold over the world… but there is more at play here, as one of mankind’s oldest enemies lies at the heart of a conspiracy to see Kepris fall, taking the Soul Drinkers with it.