A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.
The Core Manual is a 208-page softback book which contains complete rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:
- Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure; - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents; - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.
- Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs; - Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction; - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights; - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box; - Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions; - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams; - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams; - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign; - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.
Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.
On top of all this is a miniatures showcase, brimming with inspiration photos of kill teams and battle scenes.
This boxed set contains everything you need to take your Warhammer 40,000: Kill Team games into the depths of a Necrons tomb world:
– Plastic Space Marines kill team consisting of a Captain with master-crafted heavy bolt rifle and five Heavy Intercessors – Plastic Necrons kill team consisting of a Chronomancer and five Flayed Ones – Double-sided game board measuring 22"" x 30"" representing two areas of a Necrons tomb complex – 48 pieces of Necrons-themed terrain, including 8 doors, 4 induction diodes, 8 single quantum nodes, 12 double quantum nodes, and 16 thermionic annuluses. – 112-page Kill Team: Pariah Nexus softback book, containing extensive background, rules for playing games of Kill Team in the ultra-close confines of indoor environments, and updated rules for using Space Marines and Necrons in Kill Team, including datasheets, tactics, and more – Two decks of 17 objective cards – Space Marines transfer sheet
This set also contains seven 40mm round bases and five 28.5mm round bases.
You will need a copy of the Warhammer 40,000: Kill Team Core Manual to make use of the contents of this boxed set.
Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box:
A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:
- A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets - Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders - Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from - Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent - Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance - Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength – each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between - A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each - Additional rules covering deployment and battle length - Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield - Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out; - A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results.
Along with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders:
- 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book - 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual - 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders - A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.
A copy of the Kill Team Core Manual is required to use this set.
Please note: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, and requires a copy of the Core Rules.
Kill Team: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, the fast-paced tabletop miniatures game pitting small bands of elite specialists against each other in vicious skirmish combat. This set adds 2 new factions, new environments, new missions and a host of new rules, allowing you to recreate desperate battles beyond the borders of known space. Inside the packed box:
Kill Team: Rogue Trader
A 56-page book filled with background and rules for the Elucidian Starstriders and Gellerpox Infected – as well as new advanced rules for all Kill Team factions – the Rogue Trader book contains:
- To Roam the Void: an introduction to the Rogue Traders – warriors, explorers, leaders and merchants who bear a sacred Warrant of Trade, allowing them to engage in both commerce and war beyond the boundaries of the Imperium; - A Growing Sickness: the insidious threat of Chaos grows stronger with every passing moment – this section explains the dangers of mutation, and the fear it instills in the Imperium; - To Reach For Paradise: a description of the summons sent by Roboute Guilliman himself to hundreds of Rogue Traders, asking for their help as equals in discovering new, untainted worlds on which to dwell. This focuses on Elucia Vhane and her crew aboard the New Dawn, their discovery of uncorrupted worlds for the Imperium to settle, and their unwitting introduction of the Gellerpox Virus to these worlds; - An annotated map of the Truehawk – Elucia Vhane’s shuttle – and the Ministorum Shrine, site of the terrible final battle against Vulgar Thrice-Cursed; these maps cover the included gameboard.
- Ultra-Close Confines: rules for combat in the narrow corridors of spacecraft, the confined spaces of hives, or anywhere that necessitates brutal, close-quarters fighting with little space to move. This includes rules for movement. resolving visibility behind walls, opening and closing doors, and 2 Tactics for use when fighting aboard the Truehawk or at the Ministorum Shrine; - Killzone: The Truehawk: an annotated map showing how to set up the gameboard for skirmishes aboard this shuttle, with a table of 6 special environment rules; - Killzone: Ministorium Shrine: an annotated map showing how to set up the gameboard for skirmishes within the dust-ridden confines of the Shrine, with a table of 6 special environment rules; - Commanders: sometimes kill teams will be led by a great hero, a high-ranking officer or the warlord of a whole army – this section contains special rules for fielding a kill team led by a Commander, complete with their own Tactics and Traits; - Rules for fielding the included miniatures: datasheets for each, with Commander Traits, Upgrades and Tactics for Elucia Vhane and Vulgrar Thrice-Cursed, 6 specific Tactics for each kill team, rules for their weapons both ranged and melee, and points values for each; - Specific Specialists for the included kill teams: Strategist (for the Elucidian Starstriders) and Strength (for the Gellerpox Infected); - 4 Narrative Play and 4 Matched Play Missions based around the struggle between these 2 kill teams, with a set of ideas for your own Open Play Missions (and 3 pre-generated missions to start you off); - Advanced Rules: this section covers a historical campaign using the content included in the box, and shows you how to combine the Ministorum Shrine with another Kill Team gameboard to create a much larger Killzone.
Codex: Elucidian Starstriders
This 24-page booklet includes:
- Background and details on the origins of Rogue Traders, and the retinues they employ while traversing the void; - A profile of each unit included in the box, featuring background information; - 5 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000; - A showcase of painted miniatures and battle scenes on terrain.
Codex: Gellerpox Infected
This 24-page booklet includes:
- Background and details on the Gellerpox Infected and the daemonic disease that corrupts their flesh; - A profile of each unit included in the box, featuring background information; - 7 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000; - A showcase of painted miniatures and battle scenes on terrain.
Also included is the 16-page Warhammer 40,000 Core Rules, explaining everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with.
33 plastic multi-part Citadel miniatures are included:
Each of the following 10 miniatures is supplied on pre-coloured red plastic:
- Elucia Vhane, Rogue Trader, standing resplendent in an ornate outfit topped with a feathered hat, she carries an heirloom pistol and monomolecular cane-rapier; - Sanistasia Minst, Rejuvenat Adept, posed brandishing her laspistol and scalpel claw; - Knosso Prond, Death Cult Executioner, wielding a Death Cult power blade and clutching a severed enemy head; - Larsen van der Grauss, a Lectro-Maester tech-priest who holds a voltaic pistol; - Nitsch’s Squad: 5 Voidsmen – Nitsch, Riguez, Shalkus, Theolus and Grell – armed with artificer shotgun, lasgun, laspistol and rotor cannon along with Aximillion, their faithful canid.
Each of the following 23 miniatures is supplied on pre-coloured green plastic:
- Vulgrar Thrice-Cursed, a multi-limbed monstrosity with a belly-flamer and fleshripper claws; - 3 Nightmare Hulks – Gnasher-Screamer, Big Spike and The Writher – each hideously mutated, 1 carrying an enormous plague cleaver; - 4 Sludge-Grubs, small writhing maggots who attack with fanged maw, stinger and acid spit; - 4 Cursemites, insectoid horrors each with a bloodsucking proboscis; - 4 Glitchlings, diminutive Daemons of Nurgle featuring diseased claws and fangs; - 4 Eyestinger Swams, mutoid vermin with spawning barbs; - 3 Vox-Shamblers – Grummax, Puglox and the Herg – who attack using mutated limbs and improvised weapons.
A selection of plastic scenery is included:
- 10 bulkhead doors; - 4 chests featuring the crest of Elucia Vhane; - 2 sections of pipework; - 4 command consoles; - 4 escape pods; - 2 chairs.
As well as this, you’ll find a double-sided gameboard, featuring the layout of the Truehawk on one side and the Ministorum shrine on the other. This measures 22”x30”, exactly the same as the board found in Kill Team – with which this board can be combined to create a large play area that can accommodate up to 4-player games! Also included are 2 sets of punched card tokens representing various in-game statuses – 1 set for the Starstriders and 1 set for the Infected.
Kill Team: Chalnath lets you take part in the guerilla battles fought between kill teams of the T'au Empire and Adepta Sororitas.
The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, and Kill Team: Chalnath is the perfect expansion. This incredible boxed set includes two full kill teams – trainee Adepta Sororitas Novitiates, who have yet to earn the right to wear power armour, and the high-tech special forces of the T'au Pathfinders – alongside the rules, terrain, and a new gameboard.
This boxed set includes:
1x 96-page Kill Team: Chalnath Rules Manual: Expand your sphere of operation with background for the Vedik System, plus the Adepta Sororitas and T'au Empire forces fighting within. Alongside this narrative, you'll find new rules, datacards, and background tables for both the Adepta Sororitas Novitiate and T'au Pathfinder Kill Teams, as well as a host of additional special rules and missions set in this war zone.
23x Citadel Miniatures: Two full kill teams comprised of an Adepta Sororitas Novitiate Squad and a T'au Pathfinder Squad. Each features a wide array of customisation and assembly options, allowing you to personalise your kill team, and many of the models can be assembled as multiple kinds of operatives. Both of the kill teams also come with a full transfer sheet, giving you a wide range of emblems for customising your models.
7x Terrain Pieces: Recreate the battle-scarred war zone with two large ruins and five damaged walls, representing the kind of terrain that kill team skirmishes are frequently fought across.
1x Double-sided Kill Team: Chalnath Gameboard: Engage in skirmishes on this double-sided cardboard gameboard that represents the blasted terrain of the Vedik System.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
The Kill Team: Elites expansion is a 144-page softback book that includes the following contents:
- 67 new datasheet introducing a host of new Commanders and special operatives, ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear, Boss Snikrot and the legendary Sly Marbo! - A new faction in the form of the mighty Adeptus Custodes, featuring Custodian Guard, Allarus Custodians and even a Shield-Captain as a Commander - Sub-faction rules such as Legion Traits, Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative - Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics - 11 new missions (3 open play, 4 narrative play and 4 matched play)
You will need the Kill Team Core Manual to use this expansion, as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.
Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field. Also included are missions and rules for running competitive Kill Team tournaments, either for single players or teams of two allies (known as Battle Brothers).
A 64-page softback book, Kill Team: Arena explains everything you need to know about playing competitive games of Kill Team, from one-off games to various formats of tournament play:
Killzones: This sections describes rules for Ultra-close Confines combat and introduces four new Killzone Environments (Generatorium, Catacombs, Armorium Stockpile, and Garrison Vault), each with their own environmental rules.
Competitive Play: This section includes competitive rules, terrain maps and missions intended for use in games where balance is paramount, such as those played in tournaments.
Battle Brothers: Introduces a cooperative format for playing team-based competitive play games of Kill Team, where each Battle Brothers team consists of two players whose kill teams are pitted against their opponents' to see who can complete the most objectives. Includes 4 Battle Brothers missions and 28 Battle Brothers Tactics.
Ultima Missions: This section describes how to create custom competitive missions using the Killzones found in Kill Team: Arena by utilising randomly generated killzones, deployment maps and Arena Objectives. This ensures no two competitive play games are exactly alike!
Kill Team Tournaments: Guidelines for running and participating in competitive play Kill Team tournaments, including how to register players and command rosters, determining player pairings in each round of a tournament, as well as how to score and rank players.
Using Competitive Play Missions in Campaigns: Guidance on how to use the missions from this set in your campaign games.
Along with the comprehensive book of rules, there is included a set of cards, tokens, scenery and gameboards for use with Arena:
- 28 Battle Brothers Tactics cards - 12 mission cards, including Battle Brothers missions and 8 Competitive Play missions - 2 sets of 12 Arena Objective cards (one for each player). Each deck is also supplied with a storage sleeve to ensure they are not mixed up. - 2 x 22x30” double-sided, folding card gameboards - 2 plastic frames of scenery, each containing the following: 5 doors, 4 barrels, 10 crates, 1 pipe, and 1 cylindrical container.
A copy of the Kill Team Core Manual is required to use this set.
Kill Team Annual 2019 is your one-stop-shop for all the latest Warhammer 40,000: Kill Team and content. Whether you're looking to compile all of the rules that have featured in White Dwarf magazine throughout the year, or are looking for something new to expand your gaming experience, this is the perfect gaming supplement for you! Inside this year’s copy, you'll find:
- The latest points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters - Rules for using Adepta Sororitas, Kroot Mercenary and Chaos Daemons kill teams, as well as those using the explorers and adversaries from Warhammer Quest: Blackstone Fortress - Guidelines for creating your own specialisms, offering you the freedom to give your kill team even more of a narrative edge. - And much, much more…
Experiment with new rules, build your own kill teams, try new missions – however you play, the Kill Team Annual is packed with everything you'll need to take your favourite skirmish combat game to the next level!
Add a Commander – a powerful hero character with unique abilities and rules – to your Genestealer Cults kill team with this set. It contains a multipart plastic Acolyte Iconward miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
- An Acolyte Iconward: this multipart plastic kit is used to represent Crasker Matterzhek – or the Commander of any Genestealer Cults kill team you wish – armed with an autopistol, blasting charges and rending claws the Iconward clutches his cult’s sacred banner hoisting it aloft to inspire his broodkin to surge forward in a wave of indiscriminate violence - A datacard for Crasker Matterzhek, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background - A card featuring Crasker Matterzhek’s skill tree – Acolyte Iconward specialisms which can only be used by that character - 4 Broodmind discipline psychic power cards - 5 Genestealer Cults Commander Tactics Cards, including 2 Tactics exclusive to this set - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
Add a Commander – a powerful hero character with unique abilities and rules – to your Tyranid kill team with this set. It contains a multipart plastic Broodlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game: A Broodlord: this multipart plastic kit is used to represent Nemesis 9 Tyrantis – or the Commander of any Tyranid kill team you wish – standing atop a chitinous structure, poised ready to strike with his truly horrifying monstrous rending claws, his maw open and showing off rows of sharp fangs - A datacard for Nemesis 9 Tyrantis, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background - A card featuring Nemesis 9 Tyrantis’ skill tree – Broodlord specialisms which can only be used by that character - 3 Hive Mind Discipline psychic power cards - 3 Tyranid Commander Tactics Cards, including 2 Tactics exclusive to this set - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.