New is the new New - 25-6-2018

Ash Gavin


Welcome to another roundup of cool new stuff. 

This episode is brought to you by...

Magic: The Gathering! We've got the first of the Global Series decks, Jiang Yanggu and Mu Yanling - two strange journeys, intertwined by fate! Designed by Magic players in China  and realised by Chinese writers, artists and folklorists, this beautiful pair of decks is the first of a unique set, exploring the different expressions of MTG around the world. Supplies are limited, so get involved while you can! 

Fans of Arkham Horror, you twisted individuals, we've got Return to Night of the Zealot  available on pre-order! It's an updated return to this core Arkham campaign. Not for the faint-hearted!


This edition of the blog is brought to you by the colour green. Green Stuff World, to be precise! We've just become a supplier of the world's greatest hobby supply company, and we are loving it. It's hard to pick some highlights for you, honestly, but I'll try. How about...

Tiny leaf-punches!

Colour-changing paints! 

Rope and vine creators!

Runic textured rolling pins!

It's all so cool! Check out the full range here or just come in the shop and talk excitedly to me about everything. Like... little tiny sandbags! 

A corrugated metal maker! 

100 resin skulls!

I'll stop. See you next time, players (and painters, and sculptors, all of you!)

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What's New? 11-6-18

Ash Gavin

Hey there, players. Can you hear me at the back? Alright! 


We've got some exciting Dragon Ball Super news to begin with - the Cross Worlds set is available to pre-order now! 


Pulling characters, abilities and whole universes from every one of the Dragon Ball series, this is DBS:CG's most ambitious release yet, and all you fans are going to love it. We have new Special Packs, boosters and even a Draft Box available to order, along with a release tournament on the 21st of July! Come crack a cold raspberry lemonade and some all-new boosters! 


Continuing along the twin themes of "cards" and "whaaaat?" we're happy to announce that Threads of Fate, the latest Arkham Horror expansion, is up for pre-order too! This is a truly twisted expansion that lays three parallel mysteries before you; which will you attempt to solve?

Can you find your missing friend as the world falls to ruin? Can you concentrate on saving the world while your mind is befuddled by a new and suspicious stranger?? Do you trust the stranger to help you find your lost companion???  Try to do all three and you risk failure across the board. Leave any task incomplete and the path of the future will be forever changed... As always, you'll forge your own fate, and the decisions you make will affect the entire game going forward! 



Enjoy, players, and check back next week for news from the Mortal Realms and a galaxy far, far away... 

Peace out! (This anime stuff has me feeling all 90s) 

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What's New: 14-5-18

Ash Gavin

Players - it's Warhammer Fest weekend! Plenty of incredible news from the Games Workshop crew to get through in the next few weeks and months - but what about right now? Let's get into it...

The final wave of preorders for the Idoneth Deepkin have arrived! Electric eel riders (in metal armour, hmm) and gigantic battle-sharks ahoy. 


Meanwhile, the World That Was makes a comeback with the fourth edition of Warhammer Fantasy Roleplay! The team have outdone themselves again with an adventuring setting that's grim, sinister, and inescapably funny. Gather your band of anti-heroes: the Old World is your oyster! 

Along with the rulebook and starter set, we have the limited edition collector's book, in glorious embossed leather-effect hardback. Presented in a beautiful, magnet-sealed box, featuring gilt-edged pages, cloth bookmarks and a numbered Certificate of Authenticity. 

Meanwhile, fans of the Lovecraftian LCG can continue their spiral down into madness with the Arkham Horror: Labyrinths of Lunacy expansion. Awaken in a dim dungeon, vision blurred and muscles weak, and greet your new companions. Will you escape the mastermind's lair? Act quickly - for better or worse, you are not alone...

Terraforming Mars: Prelude is here, and it's cracking. Whatever your general thoughts around prequels in space, this expansion for the bestselling board game gives you stategies to kickstart your Corporation's endeavours on the Red Planet, giving the game as a whole a faster, more exciting pace with greatly raised stakes!


Today, players, a new feature comes to the blog. Since we've been expanding our board game sectioin week by week, we thought it'd be worth telling you a little bit about some of our favourites, new releases or not. So without further ado, here's Not Monopoly issue #1. 

Today we're looking at Scythe, a 2016 release with no fewer than 22 prestigious awards and nominations behind it. 

This is "an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour." It's set in a decidedly creepy alternate 1920s Eastern Europe, with a lurking sense of unease and doom. When your monstrous mechas start firing up, it's easy to see why that was. 

Some of our favourite features include the total lack of player elimination - everyone plays to the end, and has fun doing it! - and the level of control you have over your character's fate.

Luck barely comes into it except when you draw your Encounters, and you still have unprecedented input into the outcome of that Encounter. Even combat is choice-based and without random factors. 

 Not enough? Scythe also has expansions involving airships (what alternate history setting is complete without giant floating skyvessels?) and the Albion and Togawa factions - check out The Wind Gambit and Invaders From Afar for the ultimate Scythe experience! 

Chuck that on your barbie and grill it, players. Have a great week, and we'll see you soon!

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