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Warhammer 40,000

Codex: Tyranids Review, Part 4 - Bio Guns!

Codex: Tyranids Review, Part 4 - Bio Guns!

"Wow, that's a lot of shots" That's what my last opponent said when my five Dakkafexes killed almost his entire Astra Militarum infantry screen - 60 guys and change - on turn one.    It does slightly annoy me that Carnifexes can't do this in-game anymore   Welcome to part 4 of our Tyranid Codex review! Today we'll be looking at Tyranid weaponry, everything from guns to claws, how it performs and how it compares to both other Tyranid weapons and what other armies have. This article is going to have some :maths: in it and be a little bit statistical so if that's...

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Codex: Tyranids Review, Part 3 - Artefacts, Warlord Traits and Psychic Powers!

Codex: Tyranids Review, Part 3 - Artefacts, Warlord Traits and Psychic Powers!

Hi Everybody! Yes that title is a bit of a mouthful, but we're Tyranid players, so we're OK with that right? Today we'll be talking about the rest of the non-unit options that we haven't covered already, which are the best and worst, and how we might rate them for competitive play. There's a lot of cool stuff in the Tyranid book and I think that Games Workshop have done a great job of capturing the feel of the army as well as giving us the options that we want to play the game. But which are the real gems and...

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Codex: Tyranids Review, Part 2 - Strategems

Codex: Tyranids Review, Part 2 - Strategems

Hi everybody, and welcome to part two of our Codex: Tyranids review. Today we'll be focusing on the new stratagems in the book, and there's quite a lot of them, so let's dive in and not waste any time - we've got stuff to devour, and now we can do it strategically! (check out our short article on ratings if you want to see what our ratings are all about)   I'm English, but I think we can all appreciate what Mr Warrior is saying here.   Psychic Barrage - C The standard copy-paste Linebreaker strategy, except this time using Zoanthropes instead of Vindicators. Great if...

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Codex: Tyranids Review, Part 1 - Hive Fleets

Codex: Tyranids Review, Part 1 - Hive Fleets

Hi Guys! Ian here with the part 1 of our review of the new Tyranid Codex! If you haven't picked this up yet, it's a great book and yet another fantastic Codex offering from Games Workshop so it's well worth a read! Come with me on a journey into the fleshy underbelly of the many swarms, and let's talk about who's best at gathering that biomass and who deserves to be recycled...   Hive Fleet Behemoth Masters of brute force and smurf murder, the Behemoth Hive Fleet Adaptation allows you to reroll charge distances - pretty simple stuff. This is ideal if you're...

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40k: How We Rate "Things"

40k: How We Rate "Things"

Hi Guys Ian here with a quick article to explain how we go about rating stuff in our articles here on the JustPlay blog. You'll note that in this explanation I refer to "things" a lot, and that's because we try to keep a consistent rating system whether we're rating units, weapons, psychic powers, or something else. Remember though, that all ratings are subjective and different players will always have different views. Our views are not necessarily correct, but should work as a good barometer for anyone unsure of a certain thing or how effective it might be. Ratings could vary if you...

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