These token sets are designed to allow you to easily and quickly track your character’s status effects. If your character is frightened, paralyzed, or unconscious, your allies will be able to see at a glance that you are in need of help. Because all of these full-color tokens are made of durable perspex, they are wet-erasable, so you can write additional information straight onto them.
The combat tile provides a place for you to keep a running total of constantly changing statistics like character health and resources, all without dirtying your character sheet with eraser marks. Each token set includes a class tin, a combat tile, and 20 regular tokens with 1 largeinspiredtoken. Some classes have additional tokens dedicated for that class, which are shown below.
Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game.
Crafted for DMs and players alike, this collection brings together all the fifth edition rules expansion books in one set, complete with a beautiful new Dungeon Master’s screen.
Includes fifth edition’s best-selling rules expansionsXanathar’s Guide to Everything,Tasha’s Cauldron of Everything, andMonsters of the Multiverse, along with a Dungeon Master’s screen together for the first time in a beautiful slip case.
Includes the debut ofMonsters of the Multiverse, a comprehensive resource for players and Dungeon Masters alike, containing over 30 updated player character races and a massive bestiary with over 250 redesigned monsters and stat blocks, all for use in any D&D world.
Each of the three books and the Dungeon Master’s screen feature special foil covers, available only with this release.
A perfect set for players and Dungeon Masters looking to expand their game with additional rules and character options.
Everything you need to start playing the world’s greatest roleplaying game.
Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!
The Dungeons & DragonsStarter Setis your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.
Dungeons & Dragons RPG Spelljammer: Adventures in Space Campaign Collection Alternate Cover
Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.
This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
- Collection includes adventure book, setting book, book of monsters, poster map, and DM screen - Light of Xaryxis-a 64-page hardcover adventure set in the Astral Plane for characters of levels 5-8 - The Astral Adventurer's Guide-64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more - Boo's Astral Menagerie-a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea - Double-sided poster map of the Rock of Bral-an asteroid-city that can serve as both an adventure location and a campaign hub - DM Screen-four-paneled Dungeon Master's screen designed for rollicking space adventures
verything you need to create characters and play the new adventures in this introduction to the world's greatest roleplaying game.
Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story.
This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.
- 64-page rulebook that teaches how to create characters of levels 1-6 and play the game. Includes the introduction of sidekick rules. - Dragon of Icespire Peak™, a 64-page introductory adventure - Double-sided poster map for use with the Dragon of Icespire Peak™ adventure (21" x 15") - Four-panel, folding Dungeon Master's screen (33" × 8.5") - 6 blank character sheets - 11 polyhedral dice - 81 cards describing magic items, sidekicks, and other D&D game elements, plus a folding box to hold all the cards - Codes for D&D Beyond, the official digital toolset for D&D
In this action-packed Dungeons & Dragons card game, you win by being the last adventurer standing.
Play as one of four brave, quirky characters—Barbarian, Paladin, Rogue, or Wizard—battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!
Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan’s Vampiric Touch to swap hit points with an opponent or Sutha’s Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.
A menagerie of deadly monsters for the world’s greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.
The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everythingis the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in thePlayer’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in players will find more rule options for all the character classes in the Player's Handbook, including more subclass options.
Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Master the game with this indispensable tool for the world’s greatest roleplaying game.
Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.
The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players.
Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support.
An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game.
This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
Sometimes you roll a 1... and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Roleplaying Game, the dice may control your fate, but in The Great Dalmuti, it's about how cleverly you play the cards you're dealt. One round you're polishing your royal crown, and the next you're whacking rats in a filthy alley.
It's a gloat-filled, winner-take-all contest in this D&D-themed version of the classic card game.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone DUNGEONS & DRAGONS® adventures designed for characters levels 1–11. These adventures can be placed in any setting, and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running non-traditional games with high risks and huge rewards.
Thirteen new stand-alone adventures spanning levels 1 to 11, each focused on a single heist.
Adventures can be set in any D&D or homebrew world and can be played as standalones or as part of an episodic campaign.
Introduces the Golden Vault as an in-world organization for which the player characters can work as heist operatives.
Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists.
Adventures emphasize player choice with each heist having multiple paths toward success.
Includes advice and detailed information for DMs running nontraditional adventures with high risks and huge rewards.
For use with the 5th Edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide
perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
Alternate Cover Dragonlance: Shadow of the Dragon Queen D&D
Release Date 6th December 2022
In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war.
The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen's dragons swirl among the people.
• Dragonlance: Shadow of the Dragon Queen adventure for characters levels 1–11
• Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance
• Experience mass battlefield play with the option to enhance 6 encounters by playing connected scenarios in the Warriors of Krynn board game that alter the course of your adventure (board game sold in the Deluxe Edition)
• Face off against the infamous death knight Lord Soth and his army of draconians
• Includes character options at home in the Dragonlance setting, including the kender race, feats, backgrounds, and a subclass focused on Tower of High Sorcery magic-users
• Book comes with a poster map of the continent of Ansalon and the Kalaman theater of war
Tyrants of the Underdark pits 2 to 4 players against each other to take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Designed by Peter Lee, Rodney Thompson, and Andrew Veen, and produced by Gale Force Nine, Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone.
Using power and influence as resources, Tyrants of the Underdark features multiple strategies you can use in crafting your deck of minions. Be the spymaster infiltrating your enemy's strongholds or the deadly war-leader concentrating on assassinating enemy troops. No matter how you decide to play, whoever controls most of the Underdark at the end of the game wins, unless there's some hidden strategy afoot...
Battle for Baldur's Gate is the first expansion for the wildly popular easy-to-learn, family-friendly card game Dungeon Mayhem. With new art by Jake Parker (founder of popular art challenge, Inktober) this expansion unleashes two brand new characters from Baldur's Gate-beloved ranger Minsc with his miniature, giant space hamster, Boo, and the shapeshifting druid Jaheira.
- Two 28 card character decks - 2 character reference cards - 2 hit point trackers - Character profile tokens - Damage tokens - Rules sheet
Breathe life into your tabletop game with these full color dungeon tiles. Infinitely expandable and easy to set up, these dungeon tiles allow you to create the adventures you want to play.
Available in the following sets:
Tiles to make fantastic dungeon maps: contains 16 durable, double-sided, fully illustrated tile sheets, featuring dungeon rooms, corridors, caverns, tunnels, and other terrain elements that Dungeon Masters can use to build exciting encounters.
Tiles to make fantastic wilderness maps: contains 16 durable, double-sided, fully illustrated tile sheets, featuring grasslands, ruins, sandy beaches, and other terrain elements that Dungeon Masters can use to build exciting encounters.
Tiles to make fantastic city maps: contains 16 durable, double-sided, fully illustrated tile sheets, featuring city streets, buildings, sewers, and other terrain elements that Dungeon Masters can use to build exciting encounters.
Teach numbers to any early reader as told imaginatively within the world of Dungeons & Dragons. With read-aloud friendly rhyming couplets from Ivan Van Norman and adorable illustrations from Caleb Cleveland!
Venture into the wilds with this kit for the world's greatest roleplaying game.
This kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D adventures in the wilderness.
The Dungeon Master's screen features a gorgeous painting of fantasy landscapes on the outside, and useful rules references cover the inside of the screen, with an emphasis on wilderness rules. The kit also includes the following:
- 5 dry-erase sheets, featuring hex maps, a food-and-water tracker, and rules references (wilderness chases, wilderness journeys, and the actions you can take in combat) - 27 cards that make it easy to keep track of conditions, initiative, and environmental effects - 1 box to hold the kit's cards
Dungeons & Dragons RPG Adventure Explorer's Guide to Wildemount english
Explorer's Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)-a land of war, betrayal, and swashbuckling adventure.
Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
- Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role-such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. - Start a campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system-a way to create character backstories rooted in Wildemount. - Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
This book's contents include the following:
- An expansive Wildemount gazetteer. - Descriptions of the major factions of Wildemount. - Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting. - New magic items, including weapons that become more powerful to match their wielders. - New creatures native to Wildemount. - Four introductory adventures-one for each unique region of Wildemount.
Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities.
Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.