Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
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Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
£0.00 GBP
BattleTech Interstellar Operations Alternate Eras
3229
Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.