"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
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"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
£0.00 GBP
Arkham Horror: The Pallid Mask
1444
"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers,In the Court of the Dragon
Months afterThe Yellow Kingplayed at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encounteredCultists,Lunatics, andMonsters. You've uncovered horrificSchemesof untold scope. And you've witnessedTerrorsthat may or may not have beenOmensof greater perils.
Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness?
The answer: Paris.
InA Phantom of Truth, the third Mythos Pack inThe Path to Carcosacycle forArkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with yourDoubtsandConvictionsin Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.
With game effects that key off the campaign's rules forDoubtandConviction, as well as a host of new player cards to help keep you grounded,A Phantom of Truthsteeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.