The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:
- 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild; - 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey's Rogues; - 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater; - A full Allies Matrix, showing which factions can work together; - Army Bonuses for every faction; - 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.
The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.
This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game.
Here, you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting; - Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror; - Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful – this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on; - Weapons & Wargear: split into 4 subsections – close combat, missile, equipment and armour – this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions; - Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast; - Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference; - Advanced Rules: found in certain Scenarios, these rules – covering water features, sentries, passengers and carrying objects – come in handy when recreating scenes from the history of Middle-earth; - Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…); - Sieges: throughout the history of Middle-earth, many sieges have taken place – here are the basic rules for creating your own sieges with your models.
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.
With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless.
In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command.
This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.
The Armies of Middle-earth
This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.
4 example armies – Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters – showing you how the army was built, the points values they represent and the rules they can leverage.
This multipart plastic kit contains the components necessary to assemble Éowyn and Merry, both on foot and mounted on horseback. When mounted, you have the option to remove Merry, leaving just Éowyn. On foot, Éowyn carries a sword and shield, but also bears a throwing spear when mounted. Merry is clothed in the uniform of a Squire of Rohan and also bears a sword and shield. Both versions of Éowyn can be assembled with either a head that features her flowing golden hair, or with a full helm in her guise as Dernhelm.
These miniatures come as 23 components, and are supplied with 2 Citadel 25mm Round bases and a Citadel 40mm Round base.
This multipart, plastic box set allows you to build an Isengard Troll, Mordor Troll or Mordor Troll Drummer. This finely detailed kit comes with 4 weapon options and a range of head and armour options that allow you to customise your Troll. Model is supplied with a 60mm round base.
Éomer, Marshal of the Riddermark is a multipart plastic kit supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, as well as a choice of throwing spear or sword in one hand, and either a shield or a helmet in the other. Both models are clad in heavy armour, and the horse can either be assembled unarmoured or with scale mail barding.
This kit comes as 27 components, and is supplied with 1 Citadel 40mm Round Base and 1 Citadel 25mm Round Base.
The set contains 4 metal miniatures – Saruman on foot and mounted, Gríma Wormtongue and a Palantír on a plinth. The models come supplied with one Citadel 40mm Round Base and three Citadel 25mm Round Bases. Their rules can be found in Armies of The Lord of The Rings™.
This box set contains 6 plastic Morgul Knights. This 40-piece set includes 6 different Morgul Knight bodies, 6 different helmets, 3 variations of horse, 6 different lance arms, a sword arm, 3 variations of shield, and a banner with sculpted detailing. Models supplied with 40mm round bases.
This expansion for the Middle-earth Strategy Battle Game focuses on the the events of the Dark Lord Sauron's assault on the kingdom of Gondor during the War of the Ring. It features background on Gondor and the White City of Minas Tirith, along with a wealth of new rules, scenarios, profiles and a campaign that allows you to refight some of the greatest battles of the Third Age with your collection of Citadel and Forge World miniatures.
Inside this 128-page hardback book, you will find:
– History of Gondor: A guide to the realm, from its founding by Elendil to the Third Age and the coming of King Elessar – Scenarios: 29 narrative play scenarios ranging in size from small skirmishes to mighty clashes let you refight your favourite battles from the books and films, from the fall of Osgiliath to the Battle of the Black Gate. – Gondor at War Campaign: Link the scenarios together into a flowing campaign, with each battle having an impact on others. – Armies: Background, tactics and army lists for Minas Tirith, Rohan, The Fiefdoms, The Dead of Dunharrow, Mordor, The Serpent Horde, Far Harad and the Corsairs of Umbar. Includes new profiles for a range of Heroes. – Legendary Legions: 8 stand-alone army lists representing the forces that fought in famous battles of the War of the Ring: Rangers of Ithilien, The Grey Company, The Return of the King™, The Riders of Théoden, The Men of the West, The Army of Gothmog, Grand Army of the South, and The Black Gate Opens – Miniatures showcase: A selection of Citadel and Forge World models for each of the armies in this book.
Thorin's Company is a remarkably detailed collection of Dwarves – Thorin Oakenshield, Balin the Dwarf, Dori the Dwarf, Oin the Dwarf, Gloin the Dwarf, Nori the Dwarf, Ori the Dwarf, Kili the Dwarf, Fili the Dwarf, Dwalin the Dwarf, Bombur the Dwarf, Bofur the Dwarf and Bifur the Dwarf. Each model carries a unique piece of weaponry – Thorin Oakenshield brandishes a sword while for the rotund Bombur the Dwarf, a ladle and meat cleaver will do the job nicely.
Bilbo Baggins is a miniature of exquisite detailing, and he comes with two variant arms – with one he is gripping Sting and with the other variant he holds his walking staff. The splendiferous Gandalf the Grey is posed reaching forward, leaning upon his staff, and wearing a long robe, a scarf and sword – and not forgetting his iconic pointy hat.
This kit comes in 28 plastic components, and includes 15 25mm round bases.
This multipart plastic kit contains the components necessary to assemble Gandalf the White and Peregrin Took, both on foot and mounted on Shadowfax. When mounted, you have the option to remove Peregrin Took, leaving just Gandalf on Shadowfax. On foot, Gandalf wields Glamdring and his wizard’s staff, while Peregrin Took is clothed in the uniform of the Citadel Guard of Minas Tirith with his helmet in his left hand.
These miniatures come as 14 components, and are supplied with 2 Citadel 25mm Round bases and a Citadel 40mm Round base.
The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild; - 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North; - 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale; - A full Allies Matrix, showing which factions can work together; - Army Bonuses for every faction; - Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
This plastic boxed set contains 32 components, with which to build 20 Uruk-hai Warriors: 10 with sword and shield, and 10 with pike. This set comes with 20 25mm round bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
This pack contains 2 miniatures: Suladân the Serpent Lord on foot, and riding a horse. These models are resin cast miniatures supplied as eight separate components, and come with a 25mm round base and a 40mm round base.
This set contains the King of the Dead and two of his lieutenants, Heralds of the Dead. Each of these three Heroes can lead a warband of the Dead of Dunharrow, allowing you to use much larger armies of these spectral warriors in your games. The King of the Dead is a terrifying foe, able to slay even the mightiest warrior with a single blow, while the presence of Heralds of the Dead augments their spectral liege.
This plastic kit contains 14 components to make three models – the King of the Dead and two Heralds of the Dead, each supplied with a Citadel 25mm Round Base.
Rules for the King of the Dead can be found in the Armies of The Lord of the Rings™, and Heralds of the Dead in Gondor at War.