Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find:
- The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything. - The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection. - Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life. - The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up. - Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz. - A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection. - Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders. - A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue. - A timeline of major events and battle in Ork history. - Background on each unit available to an Ork army. - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:
- 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000 - Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat - Points values for all miniatures, weapons and wargear for use in matched play games - Ways of the Warbands – rules for Battle-forged armies, including: - Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz - Army abilities that reflect the methods of war of the Orks on the tabletop - 26 unique Stratagems - 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section - Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks; - Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword - 6 Tactical Objectives unique to Orks
This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin.
This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair.
One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which also functions as Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta.
Whether you're looking to experience one of the most thrilling new chapters in Warhammer 40,000 lore for yourself, battle a friend or get a handy selection of units for your Space Wolves and Orks, this set is for you!
The 32-page Prophecy of the Wolf campaign book is your guide to the events that led to the fateful duel between Wolf Lord and Grand Warlord – and what happened in the aftermath. Additional rules, meanwhile, give you datasheets for everything in the set, as well as army abilities that let you master their full potential. A set of missions let you play through a mini-campaign that’s ideal whether you're looking to learn the ropes with the armies in the set or experience an evening of thrilling games with a friend.
The set also includes a handy fold-out Warhammer 40,000 Core Rules Sheet, as well as a Space Wolves Primaris Transfer Sheet and an Ork Transfer Sheet.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Orks gamer. Included:
- 26 Stratagems available to any Battle-forged Orks army as found in Codex: Orks (including 7 specific to individual Clans), along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army - 7 Psychic Powers – 6 from the Power of the Waaagh! Discipline, along with Smite - 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Orks
This box set contains three multi-part plastic Ork Killa Kans. This 94-piece set includes: three variations of Cockpit, three different close combat weapons, a big shoota, a rokkit launcha and a skorcha. Also included are a host of glyphs, armour plates, horns, metal teef and dangly bitz. Models supplied with 60mm round bases.
This multipart plastic kit contains the components necessary to assemble a Deffkilla Wartrike. Crewed by 2 enormous Orks – a driver and Speedboss – it sits low and long, its massive engine housed between the serrated rear wheels for maximum torque (and maximum flame-belching). Both driver and Speedboss are staring intently to their left, targeting an unfortunate enemy with their gaze – the driver wields a twin boomstikk that’s longer than his arm, and the Speedboss is waving a grappling hook-equipped snagga klaw. At the rear, a fuel-mixa Grot stands ready to add whatever dangerous chemicals he can to the tank with the air intakes on either side designed to resemble an Orkish maw.
This kit comes as 78 components and is supplied with a Citadel 150mm Oval base.
This multipart plastic kit contains the components necessary to assemble a Megatrakk Scrapjet. Built around the fuselage of a downed Ork aircraft, the Scrapjet is pretty much a metal tube covered in things that make enemies die – a front-mounted rokkit kannon (with belt-fed rokkits!), missiles which can be modelled mid-launch, a drill attached to the front turbine with accompanying spiked rams, a twin big shoota at the front and another twin big shoota crewed by a Grot rear gunner. While the wings have been broken off in whatever terrible accident grounded the Scrapjet, it’s still covered in fins and ailerons – after all, they look cool, and that’s what being a Flyboy is all about! The pilot himself is decked out in a flight jacket, goggles and a long scarf billowing out behind him, seated in a cockpit full of instruments (which he is, of course, ignoring). The Scrapjet is propelled by a huge jet exhaust at the back, which pushes the vehicle along via the tracked wheels attached to the rear.
This kit comes as 65 components and is supplied with a Citadel 150mm Oval base.
This multipart plastic kit contains the components necessary to assemble a Mekboy Workshop. Constructed from metal beams which the industrious Mekboy has salvaged from the clamour of battle around him, the Workshop features a large workbench covered in the gubbinz of his craft – a wall-mounted toolset, an enormous drill, a box of spanners and a vice – and a ton of spare parts. A kustom force field generator, bits of steering wheel, buzzsaw blades; it might look like a random assortment, but the Mekboy who owns it knows exactly where each piece he needs is. A reinforced beam is attached to this workspace at a right angle – a large engine block is hanging from a length of chain, ready for repair or installation, with a large grabbin’ klaw which can be modelled facing in any direction you like. Included are 3 barricades and 3 piles of scrap, which can be placed around the Workshop in any way you like, and the whole kit is compatible with the STC Ryza-pattern Ruins set – build your own kustom sprawling mess!
Lead your Ork army with this incredible centrepiece model. He can be assembled leaning to his right, gunning down his enemies with the four-barrelled Mork's Roar, or leaning to his left, about to krump someone with the devastating Gork's Klaw. He is accompanied into battle by his lucky banner waver Makari. Whether you're looking for an absolute beast on the tabletop or your next painting challenge, Ghazghkull Thraka is ideal. He truly is the prophet of the Waaagh!.
This kit builds one Ghazghkull Thraka and one Makari. It is supplied in 61 plastic components and comes supplied with one 80mm round Citadel base and one 25mm round Citadel base.
This multipart plastic kit contains the components necessary to assemble a Boomdakka Snazzwagon. Designed for pure speed, it eschews the usual Orky technique of nailing every single bit of metal in the area to a vehicle – you have the option of assembling it without even the roof, exposing the roll cage. Attached to the frame is a network of exhausts and intakes that feed the enormous, powerful engine mounted in the front. As well as this engine, the front of the Snazzwagon features a massive dozer blade, with a masked Grot tightly strapped on – as if that weren’t enough manic detail, there’s a mek speshul mounted to the left side of the main air intake. The driver is leaning out of the right-hand side, leering ahead with a burna bottle ready to go, while riding shotgun is another Grot, this one waving a blasta. A bellowing Burna Boy balances on the back, burna bottle in one hand and the trigger of a big shoota in the other.
This kit comes as 65 components and is supplied with a Citadel 170mm Oval base.