This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 24 different heads available in this kit, covering helmeted and bare options.
The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The Sergeants feature unique heads, with a helmet mag-locked to their belt, and unique tilting plates to help them stand out.
Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 12 pistol holsters (2 empty, for the Intercessors actually wielding them), 10 ammunition and grenade pouches, 6 combat knife scabbards (4 empty), 4 single grenade pouches and 4 bolt pistol ammunition pouches.
The Primaris Intercessors come as 266 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
This kit builds 10 Battle Sisters and 1 Incensor Cherub. The Battle Sisters are equipped with boltguns, though up to two of them can be assembled with a special weapon (storm bolter, meltagun or flamer). Alternatively, one Battle Sister may carry a special weapon while another bears a heavy weapon (heavy bolter or heavy flamer). One of your Battle Sisters can carry a sacred Simulacrum Imperialis, with two variant options mounted atop the pole. The components also enable you to build a Sister Superior armed with a chainsword or power sword and a choice of ranged weapons, including a condemnor boltgun or combi-weapon (combi-flamer, -melta or -plasma).
This set is supplied in 179 plastic components and contains 10x Citadel 32mm Round Bases and 1x Citadel 25mm Round Base. An Adepta Sororitas Transfer Sheet is also included.
This multi-part plastic kit contains the components necessary to assemble a 3-man Primaris Aggressor Squad. Extremely heavily armoured, their silhouette is wider and chunkier than most Primaris Space Marines, due in no small part to the choice of auto boltstorm gauntlets or flamestorm gauntlets. There are three sets of each, with every weapon featuring pipes or belts that are fed from the enormous backpack. One set of flamestorm gauntlets features retracted barrels, as in close combat fists speak louder than flames… Should you choose the boltstorm gauntlets, the Aggressors can also take a fragstorm grenade launcher.
You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls.
The Primaris Aggressors come as 107 components, and are supplied with 3 Citadel 40mm Round bases.
This multipart plastic kit contains the components necessary to assemble a unit of 5 Blightlord Terminators. They can be assembled with a fearsome array of wargear, and the kit includes the following weapon options:
- 4 combi-bolters - 3 bubotic axes - 3 baleswords - 1 reaper autocannon - 1 plague spewer - 1 blight launcher - 1 flail of corruption - 1 combi-weapon (with a choice of combi-plasma, combi-flamer or combi-melta)
The Blightlord Terminators come as 64 components, and are supplied with 5 Citadel 40mm Round bases.
A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.
Dark Imperium In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.
A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations…
As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!
Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.
The Saga Imperialis Upon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.
As you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic.
Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.
The Warriors of the Emperor, The Lost and The Damned and Xenos Invaders These sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.
The Rules The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.
Additional rules also cover:
- Playing missions and the process of building an army in readiness, using either Power Rating or points values - Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise - Battlefield Roles and 11 types of Detachment that can be included in your armies - Seven Core Stratagems that are universal and available to every army in Warhammer 40,000 - Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line - Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented) - Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield - Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other
Open Play Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:
- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game - Three bespoke open play missions
Matched Play Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following: - Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game - 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught - Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories
Narrative Play Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!
Includes the following:
- How to gather a Crusade force, and how it gains experience and levels up over its series of games - A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000 - Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces. - Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles - A Battle Scars table for those units who fail to emerge from their battles unscathed… - Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle - A list of 17 different Agendas that players can choose from, split over five separate categories. - 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.
Rules Appendix A handy reference section that includes the following:
- Designer's Commentary from rules designer Robin Cruddace - An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule - An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword - A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of - A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions
– Background on the reunification of Mortarion with the Death Guard during the Great Crusade, his eventual fall into heresy, and the process inflicted upon the Death Guard as Nurgle's Destroyer Plague took them. – Information on the organisational structure of the Death Guard following the Horus Heresy and how their cohesion meant they were better able to enact war upon the galaxy. – Incredible photography of units, single miniatures, and armies on terrain, both on their own and as part of battle scenes. – Datasheets that cover every unit fieldable by a Death Guard army. – Death Guard-specific Stratagems, Warlord Traits, Relics, and psychic powers. – In-depth Crusade rules that let you grow your force as it spreads diseases and plague across the galaxy. – And more!
Inside this 88-page hardback codex, you'll find everything you need to unleash the Space Wolves in battle, plus thrilling lore and art to inspire your own collection, including:
- The history of the Space Wolves, with a look at how they relentlessly take the fight to the enemies of the Allfather across the Sea of Stars - A Space Wolves bestiary with background details for every unit and Character featured - A showcase of stunningly painted Citadel miniatures - Rules for Space Marines units that are uniquely available to the Space Wolves - Rules for Sagas – a unique form of Warlord Traits – and how the mighty heroes of the Chapter can inspire their battle-brothers by performing the Deeds associated with them - Stratagems, the bespoke Tempestas psychic discipline, Relics of the Fang, and optional secondary objectives that define the ways that the Space Wolves wage war - Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Space Wolves - And more!
You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex.
This multi-part plastic kit contains the components necessary to assemble a 7-man squad of Plague Marines. Each is posed dynamically, with the usual Death Guard accoutrements – cracked, rotting armour revealing grasping tentacles, severed heads displayed proudly on belts, backpacks sloshing with unnatural diseases and pipework leading from rebreathers to Nurgle knows what foul concoctions. There’s an Icon of Despair included, so your unit can feature an icon bearer.
These models feature a wide range of weapons and heads, many of which are designed to fit a specific model – there are 8 boltguns, 4 plague knives, 2 bubotic axes, a blight launcher, a plasma gun, a meltagun, a plaguebelcher, a heavy plaguespewer (with backpack), a mace of contagion, a great plague cleaver, a plague flail, a plasma pistol and a bolt pistol. There are 2 weapon options available for the unit Champion: a specific plaguesword and power fist, and there are a total of 16 bare and helmeted heads. 2 specific arms are included for a model holding a blight grenade, with one hand pulling the pin.
This kit comes as 146 components, and is supplied with 7 Citadel 32mm Round bases.
This multi-part plastic kit contains the components necessary to assemble a set of 5 Adeptus Custodes Custodian Guard, armed with either guardian spears or sentinel blades and storm shields. 1 model can be assembled as a Shield-Captain, featuring a cloak and choice of 2 heads, and 1 can be assembled as a Vexilus Praetors, carrying Custodes Vexilla.
- Start Collecting! Chaos Space Marines (16 plastic miniatures) including: - 1x Master of Possession (supplied with a Citadel 40mm Round Base) - 1x Venomcrawler (supplied with a Citadel 100mm Round Base) - 2x Obliterators (each supplied with a Citadel 50mm Round Base) - 2x Greater Possessed (each supplied with a Citadel 40mm Round Base) - 1x Chaos Space Marines unit (10 miniatures, each supplied with a Citadel 32mm Round Base)
You will need a copy of the Warhammer 40,000 rules to use the miniatures in this bundle.
This multi-part plastic kit contains the components necessary to assemble a squad of 3 Vertus Praetors. Astride their Dawneagle jetbikes, they wear somewhat less bulky armour than the other Adeptus Custodes warriors, in order to maintain lightness – while they are still protected by auramite chest plates, shoulder pads and helmets, they wear woven trousers, boots and robes. The armour that they do wear is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree adorning every surface, with the jetbikes they pilot featuring similar details on the aggressively-shaped cowling. The Praetors carry interceptor lances and misericordia, while the Dawneagle jetbikes are armed with a choice of hurricane bolters or salvo launcher – whichever you choose, they’re visible at the front of the vehicle, with the engine and weapon feeds visible in gaps in the cowling. The controls feature a large screen, with plenty of dials and buttons. The kit can also make a Shield-Captain, who is distinguished by his bare head.
This kit comes as 111 components, and is supplied with 3 Citadel 75mm Oval stands, with flying stems.
This 94-piece kit contains five multi-part plastic Blood Angels Death Company miniatures. It includes 5 backpacks, 5 jump packs, 20 shoulder pads and 8 heads. Also included are a range of bolters, bolt pistols and chainswords, a host of other weapon options and 5 x 32mm round bases.
The Lychguard models are highly detailed, and display the rich iconography and dynastic glyphs in all their glory, be that on their ancient armour or on the heavy coffin-shaped shields. As well as the classic skeletal metal frame, they wear segmented metallic loincloths and carry bulky weaponry including heavy-bladed warscythes, though some carry hyperphase swords and dispersion shields.
This multi-part plastic boxed set contains 111 components, five Citadel 32mm Round Bases and two Necron transfer sheets with which to build five Necron Lychguard or five Triarch Praetorians.
- The history of the Blood Angels, with a look at how their valiant defence of Terra and loss of their Primarch at the hands of the Arch-traitor Horus forever changed their fate - A detailed description of Chapter organisation and iconography - A Blood Angels bestiary with background details for every unit and Character featured - A showcase of stunningly painted Citadel miniatures - Rules for units that are only available to the Blood Angels Chapter and their successors – including 18 datasheets - Stratagems, the Sanguinary psychic discipline, Relics, and optional secondary objectives that define the ways that the Blood Angels wage war - Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Blood Angels - And more!
You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own.
The Sicarian Infiltrators are the scout class; almost their entire human heads have been replaced with an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two weapon options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty weapons in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle.
The box contains 117 components, and is supplied with five 40mm Round bases.