InPandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck areEpidemic!cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition ofPandemicincludes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.
As they advance their survivors' stories, players will come across new quests and individual targets, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.
Dark Souls™: The Board Game is a cooperative dungeon crawl board game for 1–4 players. To win the game, players must work together tactically to learn how to defeat enemies before finally confronting the boss. Players will find specific attack patterns and weaknesses of the enemies, but they will have to be careful. If a player's character dies, the game does not end, but starting over comes at a cost. Each time a character falls in combat, the whole party must return to the bonfire, and all enemies reset. Use your resources sparingly, learn quickly, and prepare to die.
In the 1920’s, Mr MacDowell, a gifted astrologist, entered his new home where he immediately detected a surnatural being. Gathering eminent mediums of his time for an extraordinary seance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery.
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Deep beneath the Black Mountains, the Witch Lord rekindles the embers of his malevolent ambitions. You must journey across the Plains of Death and seek out the Witch Lord. Only by defeating him in personal combat can you save the Empire from the ravages of his accursed legions.
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone.
For 1 to 4 players
About 45 minutes per player
Work together with your fellow farmers to save the Valley from the nefarious Joja Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills, and as the seasons pass, do your best to protect the magic of Stardew Valley!
COMPLEXITY of the GAME
It's really important to us that as a buyer you understandStardew Valley: The Board Gameis not a casual quick game. While it iseasy to play once you know the rules, it's meant to be challenging. We wanted an experience with depth and replayability - this is a REALLY good game!
One player becomes the game master and draws their players into the fantasy realms of HeroQuest! Lead your party through perilous dungeons and complete heroic quests. With plenty of miniatures and expansion packs available, HeroQuest is sure to provide an exciting and immersive dungeon-crawling experience!
A cooperative game of adventure for 1-5 players set in the world ofDungeons & Dragons.
It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.
Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat.
Pandemic Legacyis a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basicPandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand.
During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.
After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.
Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.
During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.
Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldrich Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham’s cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside the hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
They thought the secret of Warwick mansion had been solved and the spirit had found peace, but now new signs have emerged that were previously hidden. New suspects, places, and objects that do not fit into the picture — and the presence of the ghost is strong once again.
InMysterium: Hidden Signs, the spiritualists must return to the old mansion and investigate these disturbing visions. Will they understand all the instructions this time and give the ghost its final rest?
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition but for each individual player to achieve victory, he must also complete his personal secret objective.
This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony!
Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Castle Ravenloft Boardgameby Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.
Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Zombicideis a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.
Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!
Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.
InCharterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.
Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos. Which is great news! Where there’s chaos, there’s loot!
The New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander across twelve new map tiles that expand the scenarios found in the original game or head into sunny New California and visit some of the most memorable locations from throughout the Fallout series.
Evil extends its reach and spills into the Streets of Arkham, the newest expansion for Mansions of Madness Second Edition! The city's facade of normalcy fails as strange happenings begin to infect key places around town. You're likely to find odd circumstances at many areas, including the Miskatonic University, the hidden gang-run speakeasies, and the curious storefronts that populate the once quiet neighbourhoods. As an invested citizen with a penchant for noticing when `odd` becomes 'too odd', you gather a team of like-minded investigators to examine these supernatural threats. It'll take all of your wits, grit, and the occasional bit of luck to do what needs doing, but somebody has to. In Streets of Arkham, your team of investigators seek to understand the strange happenings that plague the city in three new digital scenarios, complete with new tiles, mythos events, investigators, and item cards.
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?
Eldritch Horroris a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.
While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.
Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate.
All the while, the arrival of the Ancient One approaches. Its malign influence is manifested inEldritch Horroras you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries.
With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards,Eldritch Horrorpresents an epic, world-spanning adventure with each and every game.
Dark Souls™: The Board Game - Asylum Demon Expansion
As you pace the halls and corridors of the Undead Asylum it can be found to be a lonely and quiet place, moribund and uninviting. Here dwells a demon capable of lethal rage, its mind still ruled by virulent thoughts. Beware this foe. For all that you will fight stronger, more cunning, and more agile opponents, complacency will hasten your end at its hands all the same. Can you triumph over the Asylum Demon, or will your corpse soon be another to roam the Asylum with the hollowed?
The Asylum Demon Expansion is intended for use with Dark Souls™: The Board Game.
This Dark Souls™: The Board Game expansion features a terrifying new mini boss and mega boss. Included are a new gigantic mega boss tile, deadly new boss behaviours, tokens for the new Pillar terrain piece, and unique new boss treasures. All the components provided are for use with the mini and mega boss encounters and offer two unique encounters!
The Asylum Demon Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls™: The Board Game. The tremendous scale of these encounters creates a whole new level of peril for you and your party. Are you up to the challenge?
1 Asylum Demon 1 420mmx420mm Mega Boss Game Board (foldable) 4 Level 4 Encounter Cards 24 Boss Behaviour and Data Cards 4 Boss Treasure Cards Asylum Demon Boss Dial 4 Pillar Tokens Rules Leaflet
This expansion includes components in English, French, German, Italian, and Spanish.
The Darkroot is a lush but foreboding region of Dark Souls™. Scarecrows, giant stone warriors, and the very plants of the forest stand sentinel to hinder any heroes foolish enough to brave this realm. Darkroot is the final resting place of Artorias, a deadly revenant and relentless swordsman who is guarded eternally by his companion, the Great Grey Wolf Sif.
The Darkroot Expansion is intended for use with Dark Souls™: The Board Game.
New Dark Souls™: The Board Game adventures await in the Darkroot Expansion, with new enemies, new encounter cards utilising those enemies, and new treasure cards for characters to discover along their adventures. Components for two new main boss encounters further enhance players’ options and provide fresh challenges.
In the HeroQuest: The Frozen Horror expansion, players must destroy the evil Frozen Horror, a ferocious creature that threatens the icy realm of the Northlands. The powerful Barbarian must survive a series of dangerous solo quests, with success bringing other heroes to join him.
Immerse yourself in the fantasy setting with stunning artwork, 21 highly-detailed miniatures, full-colour tiles, and 10 brand-new quests not available in the base game. This expansion has limitless replayability, giving players the opportunity to forge their own epic quests and stories.
HeroQuest: The Frozen Horror Expansion
• A Quest Book featuring 10 Quests
• 21 finely detailed miniatures
• 2 Dungeon Doors
• 35 Game Cards
• 3 Cardboard Tile Sheets
• 6 Combat Dice
• 2 Movement Dice
• Pad of Character Sheets
Requires the HeroQuest Game System to play (sold separately).
Dungeons & Dragons Adventure Begins Cooperative Board Game is a fun, fast entryway into the world of D&D. Designed specifically for new D&D fans, players can choose their characters and their journey as they travel through the lands of Neverwinter.
They will work together to battle monsters, and eventually defeat the boss monster that has been terrorizing the realm. The traditional role of Dungeon Master passes from player to player with each turn, so everyone gets to have a go at storytelling. This exciting portal to the monsters, magic, and heroes of Dungeons & Dragons makes a great gift for the emerging D&D fan.