InPandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck areEpidemic!cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition ofPandemicincludes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Carcassonneis a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game ofCarcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Exploding Kittens is a hilarious and highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards from the deck until someone draws an exploding kitten, at which point they explode, they are dead, and they are out of the game – unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. The deck is made up of cards that help you to try and avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.
If you’re into card games or laser beams or weaponized enchiladas, this is the game for you.
Gloomhavenis a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
In many ways7 Wonders Duelresembles its parent game7 Wondersas over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.
What's different about7 Wonders Duelis that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.
Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.
A player can win7 Wonders Duelin one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.
Dark Souls™: The Board Game is a cooperative dungeon crawl board game for 1–4 players. To win the game, players must work together tactically to learn how to defeat enemies before finally confronting the boss. Players will find specific attack patterns and weaknesses of the enemies, but they will have to be careful. If a player's character dies, the game does not end, but starting over comes at a cost. Each time a character falls in combat, the whole party must return to the bonfire, and all enemies reset. Use your resources sparingly, learn quickly, and prepare to die.
Here's a game that's enormous fun and will sharpen your wits and hone your imagination. The 54 images were designed by Rory O'Connor of Ireland, a trainer in creativity and creative problem-solving. They can be used to arrive at answers or decisions in an indirect and ingenious way.
Originally Rory had put the images on the faces of a Rubik's Cube, and players would turn the Cube to scramble the images, then choose one side to play with. Kate Jones of Kadon Enterprises suggested putting the 54 images on 9 separate cubes, to allow for quicker ways to generate more varied combinations, including conceptual puzzles. Rory readily agreed, having considered the 9-cubes idea himself earlier. At a creativity conference held at Kadon headquarters in May 2004, a prototype was whipped up, and in 2005 Kadon launched the cubes version of Rory's Story Cubes.
Each jumbo 1" cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with "Once upon a time..." and uses all 9 elements as part of your narrative.
Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor.
Full instructions include several other ways to use the cubes to solve problems, break up writer's block, enhance your imagination and heighten your ability to find unifying themes among the diverse images. Interpret or get at the meanings of your answers more quickly. It's fun, easy, and mind-stretching.
As a puzzle the cubes will really give your imagination a work-out. You'll practically feel both sides of your brain dancing. The challenge: Fit the 9 cubes into a 3x3 square. Now examine the cubes in any one row and turn them so their tops have something in common. Do this for all 3 rows. Explain your choices, or challenge another player to identify the element they share. More than one answer may be right, and there are thousands of possible combinations.
Rory's Story Cubesare recommended for all ages over 8, though it's fun to watch a younger child create combinations with the cubes and make up stories.
Corporations are competing to transform Mars into a habitable planet by spending vast resources, and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water. As terraforming progresses, more and more people will immigrate from Earth to live on the Red Planet.
InTerraforming Mars, you control a corporation with a certain profile. Play project cards, build up production, place your cities and green areas on the map, and race for milestones and awards!
Will your corporation lead the way into humanity’s new era?
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two! , but without the letter values.
Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted.
There are variants included in the instructions, such as Banana Smoothie and Banana cafe for limited set skills or space-deprived places, and the game is suitable for solo play.
In the 1920’s, Mr MacDowell, a gifted astrologist, entered his new home where he immediately detected a surnatural being. Gathering eminent mediums of his time for an extraordinary seance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery.
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?
InColt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:
Phase 1: Schemin'Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin'The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.
Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.
Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.
You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.
At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Battle for Baldur's Gate is the first expansion for the wildly popular easy-to-learn, family-friendly card game Dungeon Mayhem. With new art by Jake Parker (founder of popular art challenge, Inktober) this expansion unleashes two brand new characters from Baldur's Gate-beloved ranger Minsc with his miniature, giant space hamster, Boo, and the shapeshifting druid Jaheira.
- Two 28 card character decks - 2 character reference cards - 2 hit point trackers - Character profile tokens - Damage tokens - Rules sheet
From the creators of Unstable Unicorns, Here to Slay is a 2-6 player turn-based role-playing competitive strategic fantasy card game.
In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.
In Here to Slay, you'll start with a Party Leader and work to assemble a team of Heroes to take on savage Monsters. The first person to successfully slay three monsters, or build a full party with six classes, wins the game!
Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style.
Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes.
Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price!
Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills.
Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player face off!
“Everything you’ve heard about me is true.” –Lando Calrissian, Solo: A Star Wars Story
Far from the shadows of Coruscant’s skyscrapers lies the dangerous Outer Rim. To many citizens, the galaxy's edge represents a hive of scum and villainy that is better left ignored. But to the scoundrels of the galaxy, the Outer Rim represents opportunity. If you can survive the harsh conditions of the edge of space, you may just find yourself emerging from the grime of the underworld as one of the most famous scoundrels in the galaxy.
Fantasy Flight Games is proud to announceStar Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for one to four players!
InOuter Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the Outer Rim in your personal ship, hire legendaryStar Warscharacters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!
But it won’t be easy. The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down and bolster their own reputation. Do you have what it takes to survive in the Outer Rim and become a living legend?
Based on the best-selling novel seriesA Song of Ice and Fireby George R. R. Martin,A Game of Thrones: The Board Game Second Editionlets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
The updated second edition brings a host of enhancements to yourA Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified rule set, means the time has never been better to claim the Iron Throne.
A Game of Thrones: The Board Game Second Editionincludes:
Created by Michael Kiesling,Azul: Stained Glass of Sintrachallenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!
Players can expect to discover new unique art and components inAzul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!
The Survival Horror expansion is packed with new content for your games of Resident Evil™ 2: The Board Game, including five unique new survivor characters, advanced versions of two characters from the core game, new weapons, bizarre new enemies, a new game mode, and two completely new scenarios featuring player vs player characters! If you're looking to add an extra challenge and depth to your games or just want to see the world burn, this expansion is your ideal accompaniment.
Are you ready to return to the nightmare and discover the true end of Resident Evil™ 2: The Board Game?
"Our Rebellion is all that remains to push back the Empire. We think you may be able to help us."
– Mon Mothma
New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empire is an expansion for Star Wars™: Rebellion inspired largely by Rogue One. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience.
You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.
Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!
Please note this is an expansion for Star Wars : Rebellion and a copy of the core game is required to play.
They thought the secret of Warwick mansion had been solved and the spirit had found peace, but now new signs have emerged that were previously hidden. New suspects, places, and objects that do not fit into the picture — and the presence of the ghost is strong once again.
InMysterium: Hidden Signs, the spiritualists must return to the old mansion and investigate these disturbing visions. Will they understand all the instructions this time and give the ghost its final rest?
The Galactic Empire’s Death Star™ sets a deadly course toward Alderaan™ while Star Destroyers deploy probe droids throughout the Outer Rim. Meanwhile, a young woman risks her life to smuggle invaluable technical data to the Rebel Alliance, and a young farm boy dreams of adventure in the stars, little aware of the role he may someday play in deciding the course of the Galactic Civil War and the fates of countless lives…
The actions of a handful of men and women shape the course of the Galactic Civil War inStar Wars™: Rebellion, a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.
InStar Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of theStar Wars™ galaxy’s most notable star systems,Star Wars™: Rebellion aspires to be as large and sweeping as theStar Wars™ universe itself.