THE STORY Horus has rebelled against the Emperor by purging his and his brother’s Legions, but what was supposed to be a secret act of murder has been revealed. In the Emperor’s name, Rogal Dorn and Malcador the Sigillite dispatch the largest force of legionaries and primarchs ever assembled to end Horus’ rebellion before it can begin.
But the loyalists, on their way to enact vengeance, do not know the depth of the betrayal they face. They will not be the perpetrators of a massacre, but its victims. The last hope of returning to the Great Crusade and the unity of the Imperium will die in the dust of Isstvan V, and those who survive will live in a new age of darkness.
THE STORY Legitur is a world devoted to the sacred writings of the Imperial Creed. Endlessly producing mountains of scripture, it considers itself an exemplar of piety. But there are deep secrets here – undreamt of by the ruling Ecclesiarchy, hidden amongst the shadows of the towering paper hives – and one being who was born of these secrets.
Cerastes, Dark Apostle of the Word Bearers, has returned to the world he once called home. Though his host has been crushed by the fearsome Palatine Aesura and her Sororitas of the Order of the Thorn, Cerastes’ dark ambition is undaunted. He will have his revenge. He will resurrect the Eightfold Bane. And he will convert the world he despises to the worship of Chaos. Legitur is about to receive the Word, and it will burn with the fires of revolution.
A young and brash Cadian, Castellan-Colonel Orysian Roane, was always content to leave the true burdens of leadership to others – that is, until his chain of command was suddenly shattered. Now, he is forced to take charge of a ragtag auxilia built around a clan of despised abhumans. A clash of different cultures and tactical doctrines, the regiment is filled with failures, survivors, and veterans from every corner of the Imperium.
Overseen and openly loathed by a murderous commissar and consistently ignored by the Departmento Munitorum, Roane struggles with the impossible task of hammering his unit into Cadian shape, while those around him would rather see it destroyed. But before Roane can find his footing, a broken world is plunged into civil war, and the auxilia faces a trial by fire. Will this be both his first and last command?
READ IT BECAUSE Experience what happens when High Marshal Helbrecht of the Black Templars fights to find his place in a changed order. Just how far is this zealous yet pragmatic warrior willing to go?
Ferren Areios, Captain of the Ultramarines Sixth Company, seeks to cleanse the worlds of the Reach from the clutches of the Death Guard – a task that will push him to the limits of his Chapter's creed.
READ IT BECAUSE We first met Ferren Areios in the epic Dawn of Fire series. He has since ascended to the rank of Captain of the Ultramarines Sixth Company, earning the title Master of Rites. Now he must face his most challenging task to date – taking on the Death Guard in a grinding war where little glory can be found. Honour demands that this task must be undertaken, and who better to lead it than the Master of Rites?
THE STORY The Khorsari Reach has been lost to the Imperium for over a decade, locked behind the warp storms that cling to the edges of the Great Rift. Its worlds have been claimed by the Death Guard, its people slaughtered by the servants of the Plague God. But these are the worlds of Ultramar, and they are protected.
Ferren Areios, Captain of the Ultramarines Sixth Company, has been dispatched to retake the worlds of the Reach and cleanse them of the Death Guard’s corruption. But as the Plague Marines dig in and the death toll rises to catastrophic heights, Ferren is pushed to the limits of his Chapter’s creed. Isolated in the Plague God’s domain, the reclamation fleet fights not only for the worlds of the Reach, but for what remains of Ferren’s own humanity.
Blood of the Godeater is a gripping Age of Sigmar novel exploring the dark fate of those who defy the gods. Follow a tale of betrayal, ambition, and the price of power in the Mortal Realms. A thrilling hardback addition to the Black Library.
A loyal Seraphon is sent to the ruins of a derelict temple-ship to recover an ancient prophecy, but other forces are set on finding the same ruins for very different reasons. Will Irixi Starseer find what they're looking for, or will there be conflict with other armies of Order?
READ IT BECAUSE Find out what happens when the servants of Order find themselves on opposing sides of the same objective. Will the Seraphon, Stormcast Eternals, and Cities of Sigmar come to blows, or will they come together in the end? The rise of a mysterious evil might just save them from disgrace in Adrian Tchaikovsky's first full-length novel set in the Mortal Realms, following on from his short story, Written in Stars.
THE STORY An age ago, the Seraphon temple-ship Wings of Serendipitous Fire was blasted from the skies of Shyish. Not by the powers of Chaos, but by the misplaced servants of Sigmar himself. Now, Irixi Starseer, servant of the mage-priest Sek’atta, is sent to the ancient ruin of the temple-ship to recover a prophecy inscribed on its walls, a prophecy as shattered as the rest of the fallen vessel.
The Stormcast Vael Scar-Helm seeks the same ruin, chasing a memory that has haunted him through many Reforgings. Simultaneously, the mage Perlo leads a group of Steelhelms to the site, pursuing rumours of a treasure beyond imagining. But while others seek the Seraphon’s power and riches, an even greater, more insidious enemy arises that threatens the very fabric of the Great Plan.
The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying.
READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew.
THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before.
The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home.
A Wolf Priest is tasked by Ulrik the Slayer to recover an ancient relic of the Chapter – a chance for him to write his own legendary saga.
READ IT BECAUSE Ivar Krakenblood is a Space Wolves hero in the making. But first he must learn that those who seek glory in place of destiny – and an end worthy of the sagas – never find what they yearn for.
THE STORY All sagas begin with blood.
Born upon the ice world of Fenris, Ivar Krakenblood has been raised to stand as one of its warrior sons, anointed to serve as a Wolf Priest. Life and death are his to give, and Ivar has proven his worth with deed and word. Still, the glory of true legend has always escaped him.
On a quest given to him by Ulrik the Slayer himself, Ivar seizes the chance to recover a lost relic of the Space Wolves Chapter and challenge the fates themselves. With a band of warriors, old comrades, and new allies, he sets out to forge his own path, one worthy of a son of Russ.
Yet those who strive to change their destiny must often pay a terrible price. There are forces that lurk in the darkness, seeking to sever him from his fate.
When a long-lost crew member returns from seemingly certain death, Drekki Flynt is thrown into an adventure that could make his fortune – or doom him and all the crew of the Aelsling to eternal torment.
READ IT BECAUSE
Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew?
THE STORY
Drekki Flynt is in trouble… again.
Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling.
There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking.
But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale!