Citadel Texture paint is designed to provide a swift, effective solution to detailing your bases. They contain microbeads, making them easy to apply smoothly to your bases. They give strong, effective coverage over both black and white undercoats. This is a thin formulation which gives a regular, flat-looking surface.
All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin miniatures. One pot contains 24ml of texture paint.
Citadel Base paints are high quality acrylic paints specially formulated for basecoating your Citadel miniatures quickly and easily. They are designed to give a smooth matte finish over black or white undercoats with a single layer.
All Citadel paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin miniatures. One pot contains 12ml of paint.
Planeswalker Decks are ready to play right out of the box and familiarize players with the characters, mechanics, and setting ofTheros Beyond Death. They offer a great opportunity for players who are interested in Magic to learn the game.
1 ready-to-play 60-card deck featuring a foil planeswalker card
Discover the world, lore and rules for your army with the full and unabridged Battletome: Lumineth Realm-lords. This edition will be found only in this set, featuring a soft-touch cover, ribbon marker and gilt page edges. Take to the battlefield with 16 brand-new Citadel miniatures, available first in this set. This box includes:
- 1x The Light of Eltharion – a heroic commander for your forces featuring a Warhammer first – hollow, animated armour! - 10x Vanari Auralan Wardens –a fully customisable set of aelven infantry armed with massive pikes that make for the perfect objective holders and defensive troops in your force - 5x Vanari Dawnriders –a fully customisable set of aelven horsemen capable of carving through enemy infantry with contemptuous ease
Both the Vanari Dawnriders and Auralan Wardens feature alternative build options including heads, shields and unit champions, allowing you to make the models your own.
This set also contains a suite of exclusive accessories for your army, including: - An acrylic combat gauge, perfect for small measurements and featuring artwork of Teclis - 20 yellow gem-effect dice featuring the Runic Mandala of the Lumineth on the 6s - A token board with a 9” range ruler, 23 aetherquartz tokens and 9 generic tokens that are ideal for tracking command points or objectives - A pack of 36 reference cards that include quick reference spell lores, artefacts of power and command traits, ideal for keeping track of your heroes’ abilities
This set is strictly limited in quantity, meaning once it’s gone, it’s gone – secure yours before it’s too late!
This set includes 1x 50mm Round Base, 5x 60mm x 35mm Oval Bases and 10x 32mm Round Bases. Additionally, a 16-page construction guide for the miniatures in this set and a 16-page Warhammer: Age of Sigmar Core Rules booklet are included
Theme Boosters are perfect for players looking to expand their collection with a specific strategy in mind. These larger booster packs are full of cards all based on a single theme. Players who are looking to build their specific deck but still love the surprise of opening booster packs will love the Theme Booster.
This multi-part plastic kit contains seventy-two parts - everything you need to make three Aeldari Windriders. Incredibly sleek jetbikes with an array of sensors on the back adding interesting textural detail, they have the option of an elevated HUD - ready for an attack run. Their shuriken catapults can be upgraded to either a shuriken cannon or scatter laser; three of each are included, meaning nine weapon options in the box. Also included are three new guardian helmets, three small flying bases and an Aeldari transfer sheet.
Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there.
Draft Boosters are for Limited formats, like Booster Draft and Sealed Deck. They’re the classic Magic booster pack—15 cards from the set designed for a balanced Draft experience, plus an ad card or token.
Contents: 36 Zendikar Rising Draft Booster packs
Draft Boosters are pretty much the same as always: the absolute best way to play Limited. Mythic rares drop a bit more frequently this time around, but aside from that, you're getting what you're used to: 10 commons, 3 uncommons, 1 rare or mythic rare, 1 full-art basic land, and 1 token/ad card. Around a third of the time, one of the commons will be replaced by a foil of any rarity.
It's also possible that you get a card in a showcase frame, an exciting alternate version of a normal Zendikar Rising card.
BOX TOPPERS AND BUY-A-BOX PROMO
Okay! Let's talk about the exciting bonuses that come with booster displays of Set, Draft, and Collector Boosters.
EXPEDITION BOX TOPPERS
Each Expedition Box Topper contains 1 of 30 of the most exciting lands from the history of Magic—and yes, you can find all ten fetch lands right here. While the box toppers are not foil, they do have a special high-gloss treatment. They each have brand-new art laid out in a gorgeous Expedition frame and their own expansion symbol—these are not Standard-legal cards. You get one of these glossy box toppers in a Set or Draft display, and two in a Collector display. (If you're looking for them in foil, you'll have to check inside Collector Boosters.)
If you buy a booster display from your WPN store, you'll get an alternate-art Orah, Skyclave Hierophant (while supplies last)
This is a great-value box set that gives you an immediate collection of fantastic Skeleton miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive Arkhan the Black, a set of ten Skeleton Warriors, a set of five Black Knights and an exclusive Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away!
A simple and fun way to set up games of Warhammer 40,000, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 51 cards split into five types, they help you determine the deployment, objectives and special rules for open play games. Included:
- 12x deployment cards: Twelve different styles of player deployment - 9x objectives cards: Nine different objectives for winning the game - 18x twist cards:Eighteen different special rules that can be used to add a special factor to the game, such as acid rain, orbital debris and fighting in the dead of night - 6x ruse cards: Six different cards that can be used to glean an advantage, such as ambushing or digging in – used to counter a higher Power Rating - 6x sudden death cards: Six different cards that provide different ways to win if you are significantly outnumbered – if your enemy has a Power Rating at least twice that of your own, you get a secret advantage to use as you wish!
If you use every type of card, that’s well over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
This book contains rules for your Cawdor gangs as well as a whole host of upgrades and new units for every gang. Also included is the new Dominion Campaign, new skills, physic powers and scenarios. Contained in the 96-page softback:
- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list; - Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon; - Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting; - Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3; - House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler; - The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor; - New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down; - Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp; - Skills: a fully up to date list of all the skills available to fighters; - Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff; Baetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.
Whether you're looking to experience one of the most thrilling new chapters in Warhammer 40,000 lore for yourself, battle a friend or get a handy selection of units for your Space Wolves and Orks, this set is for you!
The 32-page Prophecy of the Wolf campaign book is your guide to the events that led to the fateful duel between Wolf Lord and Grand Warlord – and what happened in the aftermath. Additional rules, meanwhile, give you datasheets for everything in the set, as well as army abilities that let you master their full potential. A set of missions let you play through a mini-campaign that’s ideal whether you're looking to learn the ropes with the armies in the set or experience an evening of thrilling games with a friend.
The set also includes a handy fold-out Warhammer 40,000 Core Rules Sheet, as well as a Space Wolves Primaris Transfer Sheet and an Ork Transfer Sheet.
Thanks to aetherquartz, Lumineth Realm-lords can plan new battle strategies in moments with flawless mental acuity. Mere mortals like us, however, need a little help – which is where these Warscroll Cards come in. This essential reference resource takes all your Lumineth Realm-lords warscrolls and transforms them into easily referenced cards – grab the ones you need for battle, lay them out, and referencing your rules will be a breeze! What's more, this set includes tokens for keeping track of ongoing effects, meaning you'll be able to focus on the battle at hand rather than whether or not you have as much aetherquartz as you remember.
This set includes 13 warscroll cards for referencing units and endless spells, plus two double-sided sheets of push-out tokens.
This box set contains ten multi-part plastic Aeldari Guardians armed with shuriken catapults, with the option to assemble one or more as crew for the included heavy weapon platform. This set contains all of the parts needed to assemble the heavy weapon platform with either: a bright lance, a missile launcher, a scatter laser, a starcannon or shuriken cannon. Models supplied with ten 25mm round bases and one 40mm round base.