On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of ComStar's Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere.
TheBattle of Tukayyidbrings players back to this gargantuan conflict, allowing them to relive one ofBattleTech's most pivotal moments. It builds off of theChaos Campaign: Succession Warsframework to unleash a massive experience players will enjoy across dozens of games. Each of the seven campaigns within includes the following: a short fiction entry and write-up of the battle, including a map of the regions; the specific Combatants involved, along with insignia; and details to allow players to play out each campaign on their tabletop. Finally, a technical readout section showcases 'Mech variants that first appeared during this conflict.
This Chaos Campaign puts you as the hero"”Aidan Pryde, Anastatius Focht, and others"”of the battle. Do you have what it takes to lead the Smoke Jaguars to victory, or will you repeat the failure of the Diamond Sharks? Or can you find a way to defeat the indomitable Clan Wolf? You will decide.
FOR USE WITH:Clan Invasion box set and MapPack: Battle of Tukayyid, and compatible with Total Warfare and Alpha Strike
Created using new art in the brilliant aesthetics of the new box sets and other MapPacks, these two double-wide, double-sided maps--providing four brand-new, alien battlefields--include a variety of new terrain elements and wild colors that deliver interesting alien-world-themed battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Expanding on the all-new maps found in MapPack: Grasslands,MapPack: Battle of Tukayyid includes four double-wide, double-sided maps providing eight brand-new 22" x 35" battlefields, each from the Clan battles on Tukayyid!
Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.
As you delve intoBattleTechlore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.
Alternate Erasintroduces a huge swath of rules for playing across the thousand years ofBattleTechhistory, including weapons and equipment mostly unique to a given era.
Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in theInterstellar Operations: BattleForce.
Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to come.
Strategic Operationsis the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. It includes new aerospace movement, combat, and advanced aerospace unit construction rules.
Note: The original publication of Strategic Operations had campaign-related rules (Maintenance, Salvage, etc.) which can now be found in the revised Campaign Operations, and rules for BattleForce, which are republished in Interstellar Operations: BattleForce.
Created using new art in the brilliant aesthetics of the new box sets and other MapPacks, these six double-sided maps—providingtwelvebrand-new battlefields—include a variety of terrain elements that deliver interesting desert-themed battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations: BattleForce provides a sliding zoom that can scale from a quick game on your table up to the macro level, allowing players to assume the roles of House Lords and dominate the galaxy!
BattleForceis a complete, all-in-one-book game system of combat on a grand scale, but tailored to your interest at the gaming table.
Play lightning-fast, large-scale games like battalion vs battalion or conquer a planet with multiple regiments.
Not large enough? Invade an entire sector of a House as armies clash across a dozen systems.
Still not large enough? Become a Clan Khan or House Leader and amass all the industrial might of your empire to protect your worlds and defeat your enemies!
Note: The original publication of Interstellar Operations had rules for playing in alternate eras which can now be found in theInterstellar Operations: Alternate Eras.
House Greyjoy’s influence spreads like the tentacles of the kraken that adorns their banners. While most of their ranks consist of hit-and-run melee units, they know that a force lacking in ranged support is like a fish on a hook. As such, they recruit from their own Ironborn Reavers, teaching them the art of archery and turning them into the Ironborn Bowmen. These archers are equipped with moderate armor, and their previous melee training means they’re not helpless if enemies close in on their position.
The Ironborn Bowmen unit box for theA Song of Ice and Fire: Tabletop Miniatures Gamegives House Greyjoy players a ranged unit to support their other troops. They excel in dealing with enemies from the flanks, peppering them with arrows. As they lay waste to enemies, it’s their allies that benefit in more ways than one, able to pick up the spoils left behind from defeated foes.
Uprising is a standalone booster set that plunges fans into a brutal civil war sweeping across the harsh and unforgiving land of Volcor.
Dromai, an Imperial Illusionist able to conjure the legendary dragons of Volcor out of aether and ash faces off against Fai, a hot-headed Ninja who spearheads the Uprising against the draconian oppression of the Imperials, while Iyslander journeys from her Icy homestead in search of answers to painful questions seared deep within her mind.
Uprising is designed for exceptional booster draft, sealed deck, and constructed play, and includes incredible “Marvels” that will leave players and collectors in awe!
Increase your healing spells with these Healing Hands dice! 8 D8 dice in a flat-bottomed tube. Dice feature blue and white swirls with a metal hand reaching out to help!
Glow-in-the-dark beads inside translucent resin. Set of 7 polyhedral dice plus 1 extra D20. Packaged in a flat-bottom tube, so you can easily carry and store your dice.
Glow-in-the-dark beads inside translucent resin. Set of 7 polyhedral dice plus 1 extra D20. Packaged in a flat-bottom tube, so you can easily carry and store your dice.
Set of 7 polyhedral dice plus 1 extra D20. Packaged in a flat-bottom tube, so you can easily carry and store your dice. Style: Lotus Glowworm. Glow in the dark peach, white and green
Set of 7 polyhedral dice plus 1 extra D20. Packaged in a flat-bottom tube, so you can easily carry and store your dice. Style: Lotus Glowworm. Glow in the dark peach, white and green
The Wilderness Books of Battle Mats are the third in Loke’s trilogy of fantasy modular map books. Following Towns & Taverns and the ENnie winning Dungeon, The Wilderness is a pair of modular map books that make storytelling easy.
From frozen tundra to arid deserts, through caves, across moorland to stormy coasts & seas, all the essential fantasy biomes are here!
The two books feature modular complimentary maps to allow them to align to create huge maps with many different combinations. Wipe clean and featuring a 1” grid throughout, these maps are durable, beautiful and customisable!
The handy book format allows the maps to be used individually for smaller encounters and tables. The books have 80 map pages, creating maps up to 2x2 foot, in a book that fits in your bag or on your shelf!
Magic The Gathering Commander: Battle For Baldur's Gate - Collector Booster Display
34999
If you're looking for the coolest, shiniest, most exciting Commander cards this side of Faerûn, look no further. The Commander Legends: Battle for Baldur's Gate Collector Booster Box contains 12 Commander Legends: Battle for Baldur's Gate Collector Boosters.
Each Collector Booster contains 15 Magic: The Gathering cards and 1 traditional foil double-sided token, with 2 Foil-Etched cards and 10 Traditional Foil cards in every pack. In each booster you'll get a combination of 6 cards of rarity Rare or higher, 2-5 Uncommon cards, 3-6 Common cards, and 1 Land card. Traditional Foil Borderless Mythic Planeswalker in 1% of boosters.
- 12 Commander Legends: Battle for Baldur's Gate Collector Boosters - 15 Magic cards + 1 foil token in each booster - 2 Foil-Etched + 10 Traditional Foil cards in every pack - 6 cards of rarity Rare or higher in every pack - Collector Booster-exclusive Extended-Art cards - Collect the coolest MTG Commander cards from the world of Dungeons & Dragons
The king has called for a lavish feast and tourney, the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more, the king has declared that at this feast, he will choose his new Hand — and you have a chance of rising to this lofty position. Of course, you're not the only one with eyes set on becoming the power behind the Iron Throne. InA Game of Thrones: Hand of the King, you need to scheme and backstab to outwit your opponents, and you need the help of Varys, the Master of Whispers, to do it.
Hand of the Kingis a fast-paced card game of conspiracies and sudden twists of fate for two to four players, challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn, you send Varys to do your bidding, moving through the court and inciting iconic characters fromA Song of Ice and Fireto support your cause. With the help of some companions and crafty alliances with other players, you just might rise to become the king's new Hand!
In more detail, players move Varys in orthogonal lines in a 6x6 grid, stopping it on a character token, then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else, and you claim the banner from that person. Collect the final character from a House, and you immediately use the power of one of six companions; since the game contains fourteen companions, the mix of powers will differ each game.
Angmar Awakened Hero Expansion: The Lord of the Rings LCG
4299
The mysterious Dúnedain tirelessly protect the Free Peoples from lurking shadows and unseen dangers. In their duty to safeguard the realm, these Rangers of the North selflessly walk in harm's way...
The Angmar Awakened Hero Expansion includes 8 heroes for The Lord of the Rings: The Card Game, as well as all of the player cards and customization options featured in The Lost Realm and the original Angmar Awakened cycle. Use iconic characters like Aragorn and Arwen to quest through Middle-earth and thwart dangerous foes. Rise to the occasion by using valor cards and partake in new adventures pursuing thrilling side quests.
The Angmar Awakened Hero Expansion can be used to build or enhance player decks for any The Lord of the Rings: The Card Game scenario or campaign.
Not a standalone product. A copy of The Lord of the Rings: The Card Game Revised Core Set is required to play.
This is a direct order only item, if this item is out of stock, it may take at least a week to arrive if not longer. Please contact us for additional details.
This is a direct order only item, if this item is out of stock, it may take at least a week to arrive if not longer. Please contact us for additional details.