Martell Heroes 2: A Song Of Ice & Fire Miniatures Game
Plunged into the unbearable heat and rawness of the deserts and wastelands of the southern lands of Westeros, House Martell waits patiently like a crouching viper, watching and assessing the moves of the Game of Thrones until they find the optimal moment to strike. In this sense, Arianne and Quentyn Martell strive to fulfill the objectives of their House with the persistence of a snake prepared for a long hunt. On the other hand, House Dayne, whose lord is Edric Dayne, has vowed to do everything in its power to see a Martell on the Iron Throne. In any case, with such skilled commanders as Arys Oakheart, Gerold Dayne, and Daemon Arena, House Martell is assured of its fair share of victories to come.
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne.
Martell Spearmen: A Song Of Ice & Fire Miniatures Game
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in the War of the Five Kings. House Martell’s doctrine of battle is to strike fast, strike hard, and evade counterattack. Their Spearmen and Skirmishers form the bulk of their forces, while the elite Dune Vipers fill a flanking and pinning role. But nothing embodies the might of House Martell so much as its leadership. Prince Doran rules the great house from the Sunspear while Prince Oberyn leads from the front. Areo Hotah’s valor has seen many battles won by strength-of-will alone, and the political machinations of Ellaria Sand keep enemies guessing where and when House Martell will strike next.
When it comes to House Lannister, they spare no expense on those that take up arms for the House. The Red Cloaks are the Lannister’s elite guards that patrol the streets in both King’s Landing and Casterly Rock. Their resplendent red cloaks, their signature feature, is colored not just because it’s a House color, but as a show of intimidation to the populace. “Stay in line, or the Red Cloaks will come after you.”
The Red Cloaks unit box for theA Song of Ice and Fire: Tabletop Miniatures Gamegives House Lannister players a new medium infantry unit for their force. The Red Cloaks are armored in half-plate, the best that money can buy for mass production. This gives them a modicum of defense, able to turn away blows from all but the strongest enemy soldiers. Being paid well also serves them on the battlefield, as they know they don’t want to lose that next paycheck.