The next unit the Targaryens get is a unit ofDothraki Outriders. While the Screamers were the melee-centric unit for the starter set, the Outriders are its ranged troops. They have taken the art of horsemanship to an entirely new level. Like all cavalry, they get a free Maneuver action when they activate.
However, their Nimble rule makes them even quicker. It allows the Outriders to Shift 3” before making a Ranged Attack (as opposed to the usual 2”), and they can also make another 3” Shift after they attack. So, even though their Shortbows only have Short Range, they can still attack an enemy up to 15” away from where they started their turn, then move hopefully back out of retaliation range afterward.
An interesting thing about this unit is that they have absolutely no Melee attack at all. So, having that ability to shift away is certainly going to come in handy, as Targaryen commanders will need to make sure to not get this unit stuck in Melee.
Free Folk Cave Dweller Savages: A Song Of Ice and Fire Exp.
The Free Folk are often framed as simple savages by those that live further south. In many instances, that evaluation is wrong. While the Free Folk don’t harbor the trapping of much of civilization, they are not simply savages. The Cave Dwellers, though… they are simply savages. The Cave Dweller Savages Unit Box gives Free Folk commanders a new option on the battlefield. While the unit is armed simply with scavenged weapons they’ve found along the way to the battle, and are clothed in not much more than ratty old skins, they are still fearsome on the field, wading into combat with wild abandon. To further their fury, there is the Cave Dweller Alpha Unit Attachment, who can enhance the combat prowess of any unit they join.
Every House requires troops of all types in the wars that happen throughout Westeros. Allied with House Greyjoy, House Ironmaker’s heaviest are the ones that bear their name, the Ironmakers. They wear heavy scale armor over boiled leather, letting them turn most blows aside. Though not as heavily armored as some of House Baratheon or Lannister’s forces, they still form a strong center for any battle line.
The Ironmakers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game give House Greyjoy players a heavy infantry unit around which they can form the rest of their army. Their tough armor does them well on the battlefield. However, it’s their ability to quickly grab loot from fallen foes that set them apart. The unit only gets more defensive as they destroy opposing units. Any foes that break on them like waves on the shoreline will only further fuel the Ironmaker’s might.
Greyjoy Ironborn Trappers: A Song Of Ice and Fire Exp.
House Greyjoy isn’t entirely concerned with taking the Iron Throne during the latest war in Westeros. However, they’re certainly going to take the opportunity to utilize the chaos it causes to improve their station. Their history of pillaging and plundering has simply moved further inland from the coast. The Ironborn Trappers are key in this strategy.
The Ironborn Trappers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Greyjoy players a dedicated flanking unit for their forces. These quick troopers use their nets and barbed pikes with great efficiency, tripping up the enemy and causing nasty wounds. And the unit only gets better as they take out opposing forces. Enemies may soon find themselves in complete disarray when a unit of Trappers is around.
Baratheon Thorn Watch: A Song Of Ice and Fire Exp.
House Baratheon's philosophy of heavy arms and heavier armor extends even to its cavalry. The Champions of the Stag are some of the heaviest armored in all of Westeros. These mounted knights head to battle in full plate, their huge destrier horses kitted with full barding. Yet, they still remain rather maneuverable during battle. These knights can be used as a flanking force, or simply plunged straight into the heart of an enemy formation.
The Champions of the Stag unit for the A Song of Ice and Fire: Tabletop Miniatures Game gives Baratheon commanders a heavy cavalry option for their forces. With strong Defensive Save and Morale stats and multiple wounds per figure, they can withstand enemy attacks very well. They are also formidable on offense, gaining special bonuses with their Champion's Wrath ability, which grants Critical Blow and forces the enemy to become Weakened if they roll any 1s when making Defensive Saves against their attacks. Truly a strong unit to have on the battlefield.
This is an expansion, A Song of Ice and Fire: Baratheon Starter Set is required to play.
When it comes to House Lannister, they spare no expense on those that take up arms for the House. The Red Cloaks are the Lannister’s elite guards that patrol the streets in both King’s Landing and Casterly Rock. Their resplendent red cloaks, their signature feature, is coloured not just because it’s a House color, but as a show of intimidation to the populace. “Stay in line, or the Red Cloaks will come after you."
The Red Cloaks unit box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Lannister players a new medium infantry unit for their force. The Red Cloaks are armored in half-plate, the best that money can buy for mass production. This gives them a modicum of defense, able to turn away blows from all but the strongest enemy soldiers. Being paid well also serves them on the battlefield, as they know they don’t want to lose that next paycheck.