As you venture into the South American rainforest, river and jungle alike abound with colorful wildlife that create a spectacular panorama. But you have little time to appreciate the serenity of the moment: Others are heading into the wilderness to build camps and explore down the river. The race is on!Carcassonne: Amazonassends you on a journey down the Amazon as you fill in the river and surrounding areas, one tile at a time. Along the way, discover many wonderful secrets deep in the rainforest. Ultimately, it is up to you to decide whether you want to place your meeples or camps on the features you discover, or if you want to forge ahead of the competition and push farther down the river. Whoever amasses the most points on their journey will be declared the winner!
FLORA & FAUNA
All sorts of things are waiting to be discovered in the jungle. On your journey, you’ll come across many animals, visit villages, and walk along the many tributaries of the Amazon River. Just like in Carcassonne, you have the option to place meeples on these features as you discover them and score points once they’re completed. But withCarcassonne: Amazonas, it takes more than just cunning tile placement to win—it’s also a race down the Amazon River itself. When a tile is added to the river, the player whose boat is farthest down the river scores points equal to the number of piranhas and caimans that appear on that tile. To become a legendary explorer, you'll need to strike the right balance between placing your meeples and camps and staying ahead of the competition!
TheInns & Cathedrals expansion adds more ways to shape the Medieval countryside in the award-winning tile-laying gameCarcassonne. Eighteen Land tiles feature two new buildings that open additional avenues to scoring points. Construct imposing cathedrals that increase your cities' value, or build humble inns along your roads to double the value of your thieves. But be careful! An incomplete feature that uses an inn or cathedral scores no points at the end of the game.
THE JOLLY GIANT
Clever follower placement is a hallmark of Carcassonne, and Inns & Cathedrals adds another layer to this with the large meeple follower type. Worth two normal followers, large meeples help you secure features and keep their points to yourself. On top of new gameplay twists,Inns & Cathedrals includes components for a sixth player to join in the fun, and Points tiles to help everyone keep score. If you complete a lap of the scoreboard, take a Points tile worth fifty points. If you make it around again, flip your Points tile to the side worth 100 points. At the end of the game, simply add this amount to the total of your meeple on the scoring track.
An unknown frontier stretches as far as the eye can see. Construction for railroad lines is underway and settlers are working hard to turn their dreams of prosperity into reality. Carcassonne: Gold Rush invites you to stake your claim and make your mark on the Old West. Place tiles to construct a landscape of prairies, mountains, cities, and railroads, then send in your cowboys to score points. With their help, you can expand the railroads, set up shop in cities, construct farms, and mine for gold. No matter what direction you take, act quickly. Everyone’s looking to get rich quick, so get to the mountains before the others mine them dry!
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.
Codenames: Picturesdiffers from the originalCodenamesin that the agents are no longer represented by a single word, but by an image that contains multiple elements.
The king has called for a lavish feast and tourney, the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more, the king has declared that at this feast, he will choose his new Hand — and you have a chance of rising to this lofty position. Of course, you're not the only one with eyes set on becoming the power behind the Iron Throne. InA Game of Thrones: Hand of the King, you need to scheme and backstab to outwit your opponents, and you need the help of Varys, the Master of Whispers, to do it.
Hand of the Kingis a fast-paced card game of conspiracies and sudden twists of fate for two to four players, challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn, you send Varys to do your bidding, moving through the court and inciting iconic characters fromA Song of Ice and Fireto support your cause. With the help of some companions and crafty alliances with other players, you just might rise to become the king's new Hand!
In more detail, players move Varys in orthogonal lines in a 6x6 grid, stopping it on a character token, then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else, and you claim the banner from that person. Collect the final character from a House, and you immediately use the power of one of six companions; since the game contains fourteen companions, the mix of powers will differ each game.
Under a blazing sun in 4th Century BC Corinth, traders come from all corners of the Mediterranean Sea to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, Egyptian spices are highly prized by traders.
You are an ambitious merchant: send your faithful steward to the market, deliver goods to the most prestigious shops, erect buildings to help your business grow and become the most well known among your peers… You only have a few weeks to secure your place in Corinthian lore as its most savvy trader!
In each round ofCorinth, a handful of dice are rolled and players take turns selecting groups of dice to deliver goods to shops, purchase herds of goats or visit the market. In this game, you will need to pay close attention to what your opponents are doing and choose between taking the best option for you or making sure your opponents don’t get theirs…
Agricola: All Creatures Big and Small (The Big Box)
In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.
The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.
This Big Box edition includes the base game, the two expansions (More Buildings Big and Small and Even More Buildings Big and Small), and shaped wooden components for the workers and resource tokens.
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed bySteve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...
And it's illustrated byJohn Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Dobble is a simple pattern recognition game in which players try to find an image shown on two cards.
Each cardfeatures eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basicgame, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend.
Place the first rails of the glorious train adventure that all started in the United Kingdom of Great Britain and Ireland in the 19th century. Learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before your opponents!
Also includes the Pennsylvania map – in a state full of railroad history, invest in the most profitable companies to develop your rail network. But do not let your opponents outbid you, or you risk losing the benefits of your investments!
They say agriculture is the most noble employment of man, and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game, towns and castles make room for fields of fruits and vegetables. Collect them all, build stables to house animals, and walk down a hill to make even more points!
The ability to walk a meeple down a path and score more points.
A new setting to enjoy the new mechanic of Carcassonne.