Lovely and idyllic flowery meadows... do not let your guard down, though! Can be used as contrast to evil armies - or to enhance a forest or glades look.
- SUPER REALISTIC BASES
- 3 DIFFERENT SIZES FOR ANY BASE SIZE
- EASY TO USE AND ATTACH QUICKLY WITH SUPER GLUE (P-CODE: GL 2014)
- USE OUR TWEEZER SET (P-CODE: TL 5035) TO ATTACH TUFTS TO YOUR BASES
With Tale of Grimdark, we are launching a completely new series of Basecovers. The Signature Series is dedicated to the artists who create small works of art every day with the help of our mixes. The mix of dark earth, leaves and dried grass is rounded off with various skulls and long bones that are included directly in the mix.
This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Marvel: Crisis Protocol Core Set
Matt acrylic water-based colors, especially formulated for airbrushing. Each color has been meticulously developed in collaboration with model painters who are specialists in fantasy figures and dioramas. Most of the colors in Game Air have their equivalents in Game Color, so that the modeler can combine both formulations and work simultaneously with a brush or an airbrush. Game Air can be used directly or diluted with Vallejo Airbrush Thinner and Flow Improver. It is recommended to apply the colors in several layers on a previously primed surface. The colors preserves all the smallest detail of the model, they dry very quickly and after a few hours form a homogenous film of extraordinary resistance.
Game Air performs exceptionally well on all surfaces; the adherence of the colors on resin, plastic, steel and white metal is extraordinary. Compressor adjustment for these colors is recommended at 15 – 20 PSI or 0.5 a 1 kg. For best airbrush maintenance we recommend using the Vallejo Airbrush Cleaner.
Safety: Game Air is not flammable, and does not contain solvents. Please see also certified safety information of the product on the Safety page.
Packaging: Game Air is presented in bottles of 17 ml./0.57 fl.oz. with eyedropper. This packaging prevents the paint from evaporating and drying in the container, so that It can be used in minimal quantities and preserved for a long time.
Matt acrylic water-based colors, especially formulated for airbrushing. Each color has been meticulously developed in collaboration with model painters who are specialists in fantasy figures and dioramas. Most of the colors in Game Air have their equivalents in Game Color, so that the modeler can combine both formulations and work simultaneously with a brush or an airbrush. Game Air can be used directly or diluted with Vallejo Airbrush Thinner and Flow Improver. It is recommended to apply the colors in several layers on a previously primed surface. The colors preserves all the smallest detail of the model, they dry very quickly and after a few hours form a homogenous film of extraordinary resistance.
Game Air performs exceptionally well on all surfaces; the adherence of the colors on resin, plastic, steel and white metal is extraordinary. Compressor adjustment for these colors is recommended at 15 – 20 PSI or 0.5 a 1 kg. For best airbrush maintenance we recommend using the Vallejo Airbrush Cleaner.
Safety: Game Air is not flammable, and does not contain solvents. Please see also certified safety information of the product on the Safety page.
Packaging: Game Air is presented in bottles of 17 ml./0.57 fl.oz. with eyedropper. This packaging prevents the paint from evaporating and drying in the container, so that It can be used in minimal quantities and preserved for a long time.
Matt acrylic water-based colors, especially formulated for airbrushing. Each color has been meticulously developed in collaboration with model painters who are specialists in fantasy figures and dioramas. Most of the colors in Game Air have their equivalents in Game Color, so that the modeler can combine both formulations and work simultaneously with a brush or an airbrush. Game Air can be used directly or diluted with Vallejo Airbrush Thinner and Flow Improver. It is recommended to apply the colors in several layers on a previously primed surface. The colors preserves all the smallest detail of the model, they dry very quickly and after a few hours form a homogenous film of extraordinary resistance.
Game Air performs exceptionally well on all surfaces; the adherence of the colors on resin, plastic, steel and white metal is extraordinary. Compressor adjustment for these colors is recommended at 15 – 20 PSI or 0.5 a 1 kg. For best airbrush maintenance we recommend using the Vallejo Airbrush Cleaner.
Safety: Game Air is not flammable, and does not contain solvents. Please see also certified safety information of the product on the Safety page.
Packaging: Game Air is presented in bottles of 17 ml./0.57 fl.oz. with eyedropper. This packaging prevents the paint from evaporating and drying in the container, so that It can be used in minimal quantities and preserved for a long time.
Mecha Color, a range of acrylic airbrush colours, has been designed especially for painting Robots, Gundam, Transformer and action figures. The innovative formulation of the colours, although water-based, guarantees a maximum resistance to manipulation, impacts, friction, scratches and overall extreme wear. Once dry, the colour appears the same as the injected plastic colour, respecting all the kit’s surface details. The colours of the range have been carefully selected to provide the modeller with the shades most frequently used for painting all kinds of Mecha figures. The colours can be mixed with one another and diluted with Airbrush Thinner or Flow Improver. The range includes a series of metallic and fluorescent colours, weathering effects and auxiliary products such as primers, thinners, chipping Medium and varnishes. Contains:
This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Capable of destroying even the heaviest fortifications with its mighty laser, and smashing down what's left with a graviton ram, they are ideal for taking on dug-in foes. It's simple to customise, with a choice of two different poses for its legs and two poses for its left arm.
This kit comprises 179 plastic components, 1x Citadel 120mm Oval Base, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature.
This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds an Archmagos Prime, an intimidating leader of the Mechanicum in the age of the Horus Heresy. This mighty Tech-Priest is more machine than mortal flesh, their inhuman cybernetics shrouded in flowing ritual robes. They hoist a crackling corposant stave in one mechanical hand, while an ornate volkite serpenta and advanced conversion beamer protrude from their armoured exoskeleton, powered by the generator fitted to their back.
This kit contains 33 plastic components, and a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds two Castellax Battle-automata, core constructs of the Mechanicum in the age of the Horus Heresy. Each Castellax Battle-automata can be equipped with a pair of claw-like shock charges, or one may be equipped with circular power blades, and each may equip a choice of in-built bolters or flamers for either weapon. The kit also contains a choice of shoulder-mounted weapon options – you'll find two mauler bolt cannons, as well as a darkfire cannon and a multi-melta.
You can further customise your mechanical monsters with a choice of three different arm joints for each automaton, plus joints in their waist and shoulders, allowing you to create a variety of poses. Should you choose to arm your automata with shock chargers, you can choose to have their claws gripped shut, or open and ready to grab the enemy.
This kit contains 191 plastic components, and 2x Citadel 60mm Round Bases. This set also includes 1x Mechanicum Constructs Transfer Sheet containing 558x high-quality waterslide transfers for you to use to customise your miniatures.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobile mortar platform is ideal for adding some indiscriminate devastation to your Taghmata and terrifying your enemies. You can choose to build it with its mortar battery open or closed, making it easy to personalise your war machine, and you can also add up to two optional hunter-killer missiles.
This kit comprises 159 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature.
This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Each variant mounts different, yet equally terrifying, heavy weaponry – the Krios Battle Tank is armed with either a lightning cannon or irradiation blaster, while the Venator mounts a pulsar-fusil. These light and manoeuvrable tanks get your heavy firepower right where you need it without sacrificing protection due to their interlocking energy-field defences. Both variants can also be armed with a pair of optional volkite calivers.
This kit comprises 138 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature.
This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds 20 Adsecularis Tech-thralls, shambling cyborg militia fielded by the Mechanicum in the age of the Horus Heresy. Each Tech-thrall is (literally) armed with a cybernetic las-lock, connected to its power pack by trailing cables, and you'll also find optional bayonets to fit each las-lock's barrel.
The kit provides 11 head designs and six styles of left arm, ranging from grasping hands to mechanical claws, which can be mix-and-matched across five different body designs to add variety to even the largest cybernetic covenant. To further customise your unit, four of these Tech-thralls may be built with either a mechanical or an organic right leg.
This kit contains 284 plastic components, and 20x Citadel 25mm Round Bases.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds six Thallax, elite bionic destroyers created by the Mechanicum in the age of the Horus Heresy. Each Thallax is armed with a powerful lightning gun, which can be outfitted with a chain bayonet. The kit includes optional melta bombs for every model, as well as an arsenal of special weapons to replace the lightning guns – you'll find a pair of phased plasma-fusils, photon thrusters, and multi-meltas.
The kit includes five different designs of faceplate, as well as three poses for legs and arms, which you can mix-and-match to squeeze more variety out of your terrifying cohorts.
This kit contains 232 plastic components, and 6x Citadel 40mm Round Bases. This set also includes 1x Mechancium Constructs Transfer Sheet containing 558x high-quality waterslide transfers for you to use to customise your miniatures.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds a Thanatar-Cavas Siege-automata, a hulking demolisher robot fielded by the Mechanicum in the age of the Horus Heresy. The Thanatar's primary weapon is a huge shoulder-mounted plasma mortar, which can be built with its firing aperture open or closed. Its arms are tipped with claw-like shock chargers, and its left arm also features a wrist-mounted twin mauler bolt cannon.
The kit features plenty of posing options to personalise your Thanatar-Cavas, including joints for the waist and shoulders, three right arm poses, two left arm poses with ammo feeds to match, and the ability to build the shock chargers in different grabbing positions.
This kit contains 175 plastic components and a Citadel 120mm Round Base. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
This multipart plastic kit builds a Triaros Armoured Conveyor, an imposing heavy transport fielded by the Mechanicum in the age of the Horus Heresy. This awesome vehicle features a transport hatch on either side of its hull, with arcane mechanisms visible beneath its armoured frame. Its prow is dominated by a huge shock ram, with a pair of volkite calivers and a double-barrelled mauler bolt cannon mounted to its roof and sides. The rear of the Triaros features its advanced flare shield generators and a servo-guided searchlight, and the kit also contains two optional hunter-killer missiles that can be attached to the hull.
This kit contains 119 plastic components. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.